staticShape.h
Engine/source/T3D/staticShape.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 25// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 26// Copyright (C) 2015 Faust Logic, Inc. 27//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 28 29#ifndef _STATICSHAPE_H_ 30#define _STATICSHAPE_H_ 31 32#ifndef _SHAPEBASE_H_ 33#include "T3D/shapeBase.h" 34#endif 35 36//---------------------------------------------------------------------------- 37 38struct StaticShapeData: public ShapeBaseData { 39 typedef ShapeBaseData Parent; 40 41 public: 42 StaticShapeData(); 43 44 bool noIndividualDamage; 45 S32 dynamicTypeField; 46 bool isShielded; 47 F32 energyPerDamagePoint; // Re-added for AFX 48 49 // 50 DECLARE_CONOBJECT(StaticShapeData); 51 static void initPersistFields(); 52 virtual void packData(BitStream* stream); 53 virtual void unpackData(BitStream* stream); 54public: 55 StaticShapeData(const StaticShapeData&, bool = false); 56 virtual bool allowSubstitutions() const { return true; } 57}; 58 59 60//---------------------------------------------------------------------------- 61 62class StaticShape: public ShapeBase 63{ 64 typedef ShapeBase Parent; 65 66 StaticShapeData* mDataBlock; 67 bool mPowered; 68 69 void onUnmount(SceneObject* obj,S32 node); 70 71protected: 72 enum MaskBits { 73 PositionMask = Parent::NextFreeMask, 74 NextFreeMask = Parent::NextFreeMask << 1 75 }; 76 77public: 78 DECLARE_CONOBJECT(StaticShape); 79 80 StaticShape(); 81 ~StaticShape(); 82 83 bool onAdd(); 84 void onRemove(); 85 bool onNewDataBlock(GameBaseData *dptr, bool reload); 86 87 void processTick(const Move *move); 88 void interpolateTick(F32 delta); 89 void setTransform(const MatrixF &mat); 90 91 U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); 92 void unpackUpdate(NetConnection *conn, BitStream *stream); 93 94 // power 95 void setPowered(bool power) {mPowered = power;} 96 bool isPowered() {return(mPowered);} 97 98 static void initPersistFields(); 99}; 100 101 102#endif 103