spotLight.h

Engine/source/T3D/spotLight.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SPOTLIGHT_H_
25#define _SPOTLIGHT_H_
26
27#ifndef _LIGHTBASE_H_
28#include "T3D/lightBase.h"
29#endif
30
31
32class SpotLight : public LightBase
33{
34   typedef LightBase Parent;
35
36protected:
37
38   F32 mRange;
39
40   F32 mInnerConeAngle;
41
42   F32 mOuterConeAngle;
43
44   // LightBase
45   void _conformLights();
46   void _renderViz( SceneRenderState *state );
47
48public:
49
50   SpotLight();
51   virtual ~SpotLight();
52
53   // ConsoleObject
54   DECLARE_CONOBJECT( SpotLight );
55   static void initPersistFields();
56
57   // SceneObject
58   virtual void setScale( const VectorF &scale );
59
60   // NetObject
61   U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
62   void unpackUpdate( NetConnection *conn, BitStream *stream );  
63};
64
65#endif // _SPOTLIGHT_H_
66