sphereMesh.h
Engine/source/math/util/sphereMesh.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SPHEREMESH_H_ 25#define _SPHEREMESH_H_ 26 27#ifndef _MMATH_H_ 28#include "math/mMath.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33 34//------------------------------------------------------------------------------ 35// Class: SphereMesh 36//------------------------------------------------------------------------------ 37// * ctor takes type of base polyhedron that is subdivided to create sphere 38// * getMesh(...) will subdivide the current mesh to the desired level where 39// (each level has 4 times the polys of the previous level) 40 41class SphereMesh 42{ 43 public: 44 45 // regular polyhedra with triangle face polygons (num of faces) 46 enum { 47 Tetrahedron = 4, 48 Octahedron = 8, 49 Icosahedron = 20, 50 51 MaxLevel = 5 52 }; 53 54 struct Triangle { 55 Triangle() {} 56 Triangle(const Point3F &a, const Point3F &b, const Point3F &c) 57 { 58 pnt[0] = a; 59 pnt[1] = b; 60 pnt[2] = c; 61 } 62 63 Point3F pnt[3]; 64 Point3F normal; 65 }; 66 67 struct TriangleMesh { 68 U32 numPoly; 69 Triangle * poly; 70 }; 71 72 SphereMesh(U32 baseType = Octahedron); 73 ~SphereMesh(); 74 75 const TriangleMesh * getMesh(U32 level = 0); 76 77 private: 78 79 TriangleMesh * createTetrahedron(); 80 TriangleMesh * createOctahedron(); 81 TriangleMesh * createIcosahedron(); 82 83 Vector<TriangleMesh*> mDetails; 84 85 void calcNormals(TriangleMesh *); 86 TriangleMesh * subdivideMesh(TriangleMesh*); 87}; 88 89#endif 90