SoundAsset.h
Engine/source/T3D/assets/SoundAsset.h
Classes:
class
Public Defines
define
Public Functions
DefineConsoleType(TypeSoundAssetPtr , SoundAsset )
Detailed Description
Public Defines
SOUND_ASSET_H()
Public Functions
DefineConsoleType(TypeSoundAssetPtr , SoundAsset )
1 2#pragma once 3//----------------------------------------------------------------------------- 4// Copyright (c) 2013 GarageGames, LLC 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef SOUND_ASSET_H 25#define SOUND_ASSET_H 26 27#ifndef _ASSET_BASE_H_ 28#include "assets/assetBase.h" 29#endif 30 31#ifndef _ASSET_DEFINITION_H_ 32#include "assets/assetDefinition.h" 33#endif 34 35#ifndef _STRINGUNIT_H_ 36#include "string/stringUnit.h" 37#endif 38 39#ifndef _ASSET_FIELD_TYPES_H_ 40#include "assets/assetFieldTypes.h" 41#endif 42 43class SFXTrack; 44 45//----------------------------------------------------------------------------- 46class SoundAsset : public AssetBase 47{ 48 typedef AssetBase Parent; 49 50protected: 51 StringTableEntry mSoundFile; 52 StringTableEntry mSoundPath; 53 F32 mPitchAdjust; 54 F32 mVolumeAdjust; 55 56public: 57 SoundAsset(); 58 virtual ~SoundAsset(); 59 60 /// Engine. 61 static void initPersistFields(); 62 virtual void copyTo(SimObject* object); 63 64 /// Declare Console Object. 65 DECLARE_CONOBJECT(SoundAsset); 66 67 void setSoundFile(const char* pSoundFile); 68 inline StringTableEntry getSoundFile(void) const { return mSoundFile; }; 69 70 inline StringTableEntry getSoundPath(void) const { return mSoundPath; }; 71 72protected: 73 virtual void initializeAsset(void); 74 virtual void onAssetRefresh(void); 75 76 static bool setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data); return false; } 77 static const char* getSoundFile(void* obj, const char* data) { return static_cast<SoundAsset*>(obj)->getSoundFile(); } 78}; 79 80DefineConsoleType(TypeSoundAssetPtr, SoundAsset) 81 82#endif // _ASSET_BASE_H_ 83 84