SoundAsset.cpp
Engine/source/T3D/assets/SoundAsset.cpp
Public Functions
ConsoleSetType(TypeSoundAssetPtr )
ConsoleType(SoundAssetPtr , TypeSoundAssetPtr , SoundAsset , ASSET_ID_FIELD_PREFIX )
DefineEngineMethod(SoundAsset , getSoundPath , const char * , () , "" )
Detailed Description
Public Functions
ConsoleSetType(TypeSoundAssetPtr )
ConsoleType(SoundAssetPtr , TypeSoundAssetPtr , SoundAsset , ASSET_ID_FIELD_PREFIX )
DefineEngineMethod(SoundAsset , getSoundPath , const char * , () , "" )
IMPLEMENT_CONOBJECT(SoundAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef SOUND_ASSET_H 25#include "SoundAsset.h" 26#endif 27 28#ifndef _ASSET_MANAGER_H_ 29#include "assets/assetManager.h" 30#endif 31 32#ifndef _CONSOLETYPES_H_ 33#include "console/consoleTypes.h" 34#endif 35 36#ifndef _TAML_ 37#include "persistence/taml/taml.h" 38#endif 39 40#ifndef _ASSET_PTR_H_ 41#include "assets/assetPtr.h" 42#endif 43 44// Debug Profiling. 45#include "platform/profiler.h" 46 47//----------------------------------------------------------------------------- 48 49IMPLEMENT_CONOBJECT(SoundAsset); 50 51ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, SoundAsset, ASSET_ID_FIELD_PREFIX) 52 53//----------------------------------------------------------------------------- 54 55ConsoleGetType(TypeSoundAssetPtr) 56{ 57 // Fetch asset Id. 58 return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId(); 59} 60 61//----------------------------------------------------------------------------- 62 63ConsoleSetType(TypeSoundAssetPtr) 64{ 65 // Was a single argument specified? 66 if (argc == 1) 67 { 68 // Yes, so fetch field value. 69 const char* pFieldValue = argv[0]; 70 71 // Fetch asset pointer. 72 AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr)); 73 74 // Is the asset pointer the correct type? 75 if (pAssetPtr == NULL) 76 { 77 // No, so fail. 78 //Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); 79 return; 80 } 81 82 // Set asset. 83 pAssetPtr->setAssetId(pFieldValue); 84 85 return; 86 } 87 88 // Warn. 89 Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset."); 90} 91 92//----------------------------------------------------------------------------- 93 94SoundAsset::SoundAsset() 95{ 96 mSoundFile = StringTable->EmptyString(); 97 mSoundPath = StringTable->EmptyString(); 98 99 mPitchAdjust = 1; 100 mVolumeAdjust = 1; 101 102 //mSound = nullptr; 103} 104 105//----------------------------------------------------------------------------- 106 107SoundAsset::~SoundAsset() 108{ 109} 110 111//----------------------------------------------------------------------------- 112 113void SoundAsset::initPersistFields() 114{ 115 // Call parent. 116 Parent::initPersistFields(); 117 118 addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset), 119 &setSoundFile, &getSoundFile, "Path to the sound file."); 120 121 addField("pitchAdjust", TypeF32, Offset(mPitchAdjust, SoundAsset), "Adjustment of the pitch value"); 122 addField("volumeAdjust", TypeF32, Offset(mVolumeAdjust, SoundAsset), "Adjustment to the volume."); 123} 124 125//------------------------------------------------------------------------------ 126 127void SoundAsset::copyTo(SimObject* object) 128{ 129 // Call to parent. 130 Parent::copyTo(object); 131} 132 133void SoundAsset::initializeAsset(void) 134{ 135 mSoundPath = expandAssetFilePath(mSoundFile); 136} 137 138void SoundAsset::onAssetRefresh(void) 139{ 140 mSoundPath = expandAssetFilePath(mSoundFile); 141} 142 143void SoundAsset::setSoundFile(const char* pSoundFile) 144{ 145 // Sanity! 146 AssertFatal(pSoundFile != NULL, "Cannot use a NULL shape file."); 147 148 // Fetch image file. 149 pSoundFile = StringTable->insert(pSoundFile); 150 151 // Ignore no change, 152 if (pSoundFile == mSoundFile) 153 return; 154 155 // Update. 156 mSoundFile = StringTable->insert(pSoundFile); 157 158 // Refresh the asset. 159 refreshAsset(); 160} 161 162DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "") 163{ 164 return object->getSoundPath(); 165} 166