skyBox.h
Engine/source/environment/skyBox.h
Classes:
class
class
Public Functions
GFXDeclareVertexFormat(GFXSkyVertex )
Detailed Description
Public Functions
GFXDeclareVertexFormat(GFXSkyVertex )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SKYBOX_H_ 25#define _SKYBOX_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30 31#ifndef _GFXDEVICE_H_ 32#include "gfx/gfxDevice.h" 33#endif 34 35#ifndef _CUBEMAPDATA_H_ 36#include "gfx/sim/cubemapData.h" 37#endif 38 39#ifndef _MATERIALLIST_H_ 40#include "materials/materialList.h" 41#endif 42 43#ifndef _GFXVERTEXBUFFER_H_ 44#include "gfx/gfxVertexBuffer.h" 45#endif 46 47#ifndef _GFXPRIMITIVEBUFFER_H_ 48#include "gfx/gfxPrimitiveBuffer.h" 49#endif 50 51 52GFXDeclareVertexFormat( GFXSkyVertex ) 53{ 54 Point3F point; 55 Point3F normal; 56 GFXVertexColor color; 57}; 58 59 60struct SkyMatParams 61{ 62 void init( BaseMatInstance *matInst ) {}; 63}; 64 65class MatrixSet; 66 67class SkyBox : public SceneObject 68{ 69 typedef SceneObject Parent; 70 71public: 72 73 SkyBox(); 74 virtual ~SkyBox(); 75 76 DECLARE_CONOBJECT( SkyBox ); 77 78 // SimObject 79 void onStaticModified( const char *slotName, const char *newValue ); 80 81 // ConsoleObject 82 virtual bool onAdd(); 83 virtual void onRemove(); 84 static void initPersistFields(); 85 virtual void inspectPostApply(); 86 87 // NetObject 88 virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); 89 virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); 90 91 // SceneObject 92 void prepRenderImage( SceneRenderState* state ); 93 94 /// Our render delegate. 95 void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ); 96 97 /// Prepares rendering structures and geometry. 98 void _initRender(); 99 100protected: 101 102 // Material 103 String mMatName; 104 BaseMatInstance *mMatInstance; 105 SkyMatParams mMatParamHandle; 106 107 SimObjectPtr<Material> mMaterial; 108 109 GFXVertexBufferHandle<GFXVertexPNT> mVB; 110 111 GFXVertexBufferHandle<GFXVertexPC> mFogBandVB; 112 Material *mFogBandMat; 113 BaseMatInstance *mFogBandMatInst; 114 115 LinearColorF mLastFogColor; 116 117 bool mDrawBottom; 118 bool mIsVBDirty; 119 U32 mPrimCount; 120 121 MatrixSet *mMatrixSet; 122 123 F32 mFogBandHeight; 124 125 void _updateMaterial(); 126 void _initMaterial(); 127 128 BaseMatInstance* _getMaterialInstance(); 129}; 130 131#endif // _SKYBOX_H_ 132