simPersistSet.h
Engine/source/console/simPersistSet.h
Classes:
class
A SimSet that can be safely persisted.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SIMPERSISTSET_H_ 25#define _SIMPERSISTSET_H_ 26 27#ifndef _SIMSET_H_ 28 #include "console/simSet.h" 29#endif 30 31 32/// A SimSet that can be safely persisted. Uses SimPersistIDs to reference 33/// objects in the set while persisted on disk. This allows the set to resolve 34/// its references no matter whether they are loaded before or after the set 35/// is created. 36/// 37class SimPersistSet : public SimSet 38{ 39 public: 40 41 typedef SimSet Parent; 42 43 protected: 44 45 /// List of unresolved persistent IDs. 46 Vector< SimPersistID*> mUnresolvedPIDs; 47 48 /// If true, the set is currently resolving persistent IDs. 49 bool mIsResolvingPIDs; 50 51 public: 52 53 /// 54 SimPersistSet(); 55 56 /// Try to resolve all persistent IDs that as of yet are still unresolved. 57 void resolvePIDs(); 58 59 // SimSet. 60 virtual void addObject( SimObject* ); 61 virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 ); 62 virtual bool processArguments( S32 argc, ConsoleValueRef *argv ); 63 64 DECLARE_CONOBJECT( SimPersistSet ); 65 DECLARE_CATEGORY( "Console" ); 66 DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." ); 67}; 68 69#endif // !_SIMPERSISTSET_H_ 70