simObjectMemento.h
Engine/source/console/simObjectMemento.h
Classes:
class
This simple class is used to store an SimObject and its state so it can be recreated at a later time.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _CONSOLE_SIMOBJECTMEMENTO_H_ 25#define _CONSOLE_SIMOBJECTMEMENTO_H_ 26 27#ifndef _SIM_H_ 28#include "console/sim.h" 29#endif 30 31 32/// This simple class is used to store an SimObject and 33/// its state so it can be recreated at a later time. 34/// 35/// The success of restoring the object completely depends 36/// on the results from SimObject::write(). 37class SimObjectMemento 38{ 39protected: 40 41 /// The captured object state. 42 UTF8 *mState; 43 44 /// The captured object's name. 45 String mObjectName; 46 bool mIsDatablock; 47 48public: 49 50 SimObjectMemento(); 51 virtual ~SimObjectMemento(); 52 53 /// Returns true if we have recorded state. 54 bool hasState() const { return mState; } 55 56 /// 57 void save( SimObject *object ); 58 59 /// 60 SimObject *restore() const; 61 62}; 63 64 65#endif // _CONSOLE_SIMOBJECTMEMENTO_H_ 66