ShapeAsset.cpp

Engine/source/T3D/assets/ShapeAsset.cpp

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Public Functions

ConsoleSetType(TypeShapeAssetId )
ConsoleSetType(TypeShapeAssetPtr )
ConsoleType(assetIdString , TypeShapeAssetId , String , ASSET_ID_FIELD_PREFIX )
ConsoleType(assetIdString , TypeShapeAssetPtr , String , ASSET_ID_FIELD_PREFIX )
DefineEngineMethod(ShapeAsset , getAnimation , ShapeAnimationAsset * , (S32 index) , (0) , "Gets <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> particular shape animation asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">shape.\n</a>" "@param animation asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">index.\n</a>" "@return Shape Animation <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Asset.\n</a>" )
DefineEngineMethod(ShapeAsset , getAnimationCount , S32 , () , "Gets the number of animations <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this shape <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">asset.\n</a>" "@return Animation <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">count.\n</a>" )
DefineEngineMethod(ShapeAsset , getMaterialCount , S32 , () , "Gets the number of materials <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this shape <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">asset.\n</a>" "@return <a href="/coding/class/classmaterial/">Material</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">count.\n</a>" )
DefineEngineMethod(ShapeAsset , getShapeFile , const char * , () , "Creates <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> script asset using the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">targetFilePath.\n</a>" "@return The bool result of calling exec" )

Detailed Description

Public Functions

ConsoleSetType(TypeShapeAssetId )

ConsoleSetType(TypeShapeAssetPtr )

ConsoleType(assetIdString , TypeShapeAssetId , String , ASSET_ID_FIELD_PREFIX )

ConsoleType(assetIdString , TypeShapeAssetPtr , String , ASSET_ID_FIELD_PREFIX )

DefineEngineMethod(ShapeAsset , getAnimation , ShapeAnimationAsset * , (S32 index) , (0) , "Gets <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> particular shape animation asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">shape.\n</a>" "@param animation asset <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">index.\n</a>" "@return Shape Animation <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Asset.\n</a>" )

DefineEngineMethod(ShapeAsset , getAnimationCount , S32 , () , "Gets the number of animations <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this shape <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">asset.\n</a>" "@return Animation <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">count.\n</a>" )

DefineEngineMethod(ShapeAsset , getMaterialCount , S32 , () , "Gets the number of materials <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> this shape <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">asset.\n</a>" "@return <a href="/coding/class/classmaterial/">Material</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">count.\n</a>" )

DefineEngineMethod(ShapeAsset , getShapeFile , const char * , () , "Creates <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> script asset using the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">targetFilePath.\n</a>" "@return The bool result of calling exec" )

IMPLEMENT_CONOBJECT(ShapeAsset )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2013 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _SHAPE_ASSET_H_
 25#include "ShapeAsset.h"
 26#endif
 27
 28#ifndef _ASSET_MANAGER_H_
 29#include "assets/assetManager.h"
 30#endif
 31
 32#ifndef _CONSOLETYPES_H_
 33#include "console/consoleTypes.h"
 34#endif
 35
 36#ifndef _TAML_
 37#include "persistence/taml/taml.h"
 38#endif
 39
 40#ifndef _ASSET_PTR_H_
 41#include "assets/assetPtr.h"
 42#endif
 43
 44#include "core/resourceManager.h"
 45
 46// Debug Profiling.
 47#include "platform/profiler.h"
 48#include "T3D/assets/assetImporter.h"
 49
 50#ifdef TORQUE_TOOLS
 51#include "ts/tsLastDetail.h"
 52#endif
 53
 54//-----------------------------------------------------------------------------
 55
 56IMPLEMENT_CONOBJECT(ShapeAsset);
 57
 58ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
 59
 60ConsoleGetType(TypeShapeAssetPtr)
 61{
 62   // Fetch asset Id.
 63   //return *((StringTableEntry*)dptr);
 64   return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
 65}
 66
 67ConsoleSetType(TypeShapeAssetPtr)
 68{
 69   // Was a single argument specified?
 70   if (argc == 1)
 71   {
 72      // Yes, so fetch field value.
 73      const char* pFieldValue = argv[0];
 74
 75      // Fetch asset Id.
 76      StringTableEntry* assetId = (StringTableEntry*)(dptr);
 77
 78      // Update asset value.
 79      *assetId = StringTable->insert(pFieldValue);
 80
 81      return;
 82   }
 83
 84   // Warn.
 85   Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
 86}
 87
 88//-----------------------------------------------------------------------------
 89
 90ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
 91
 92ConsoleGetType(TypeShapeAssetId)
 93{
 94   // Fetch asset Id.
 95   return *((const char**)(dptr));
 96}
 97
 98ConsoleSetType(TypeShapeAssetId)
 99{
100   // Was a single argument specified?
101   if (argc == 1)
102   {
103      // Yes, so fetch field value.
104      const char* pFieldValue = argv[0];
105
106      // Fetch asset Id.
107      StringTableEntry* assetId = (StringTableEntry*)(dptr);
108
109      // Update asset value.
110      *assetId = StringTable->insert(pFieldValue);
111
112      return;
113   }
114
115   // Warn.
116   Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
117}
118
119//-----------------------------------------------------------------------------
120
121const String ShapeAsset::mErrCodeStrings[] =
122{
123   "TooManyVerts",
124   "TooManyBones",
125   "MissingAnimatons",
126   "UnKnown"
127};
128//-----------------------------------------------------------------------------
129
130ShapeAsset::ShapeAsset()
131{
132   mFileName = StringTable->EmptyString();
133   mConstructorFileName = StringTable->EmptyString();
134   mFilePath = StringTable->EmptyString();
135   mConstructorFilePath = StringTable->EmptyString();
136   mLoadedState = AssetErrCode::NotLoaded;
137}
138
139//-----------------------------------------------------------------------------
140
141ShapeAsset::~ShapeAsset()
142{
143}
144
145//-----------------------------------------------------------------------------
146
147void ShapeAsset::initPersistFields()
148{
149   // Call parent.
150   Parent::initPersistFields();
151
152   addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mFileName, ShapeAsset),
153      &setShapeFile, &getShapeFile, "Path to the shape file we want to render");
154   addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
155      &setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
156}
157
158void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
159{
160   Parent::setDataField(slotName, array, value);
161
162   //Now, if it's a material slot of some fashion, set it up
163   StringTableEntry matSlotName = StringTable->insert("materialAsset");
164   if (String(slotName).startsWith(matSlotName))
165   {
166      StringTableEntry matId = StringTable->insert(value);
167
168      mMaterialAssetIds.push_back(matId);
169   }
170}
171
172void ShapeAsset::initializeAsset()
173{
174   // Call parent.
175   Parent::initializeAsset();
176
177   if (mFileName == StringTable->EmptyString())
178      return;
179
180   ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
181
182   //Ensure our path is expando'd if it isn't already
183   if (!Platform::isFullPath(mFilePath))
184      mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
185
186   mConstructorFilePath = expandAssetFilePath(mConstructorFilePath);
187
188   loadShape();
189}
190
191void ShapeAsset::setShapeFile(const char* pShapeFile)
192{
193   // Sanity!
194   AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
195
196   // Fetch image file.
197   pShapeFile = StringTable->insert(pShapeFile);
198
199   // Ignore no change,
200   if (pShapeFile == mFileName)
201      return;
202
203   mFileName = pShapeFile;
204
205   // Refresh the asset.
206   refreshAsset();
207}
208
209void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
210{
211   // Sanity!
212   AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
213
214   // Fetch image file.
215   pShapeConstructorFile = StringTable->insert(pShapeConstructorFile);
216
217   // Ignore no change,
218   if (pShapeConstructorFile == mConstructorFileName)
219      return;
220
221   mConstructorFileName = pShapeConstructorFile;
222
223   // Refresh the asset.
224   refreshAsset();
225}
226
227void ShapeAsset::_onResourceChanged(const Torque::Path &path)
228{
229   if (path != Torque::Path(mFilePath) )
230      return;
231
232   refreshAsset();
233
234   loadShape();
235}
236
237bool ShapeAsset::loadShape()
238{
239   mMaterialAssets.clear();
240   mMaterialAssetIds.clear();
241
242   //First, load any material, animation, etc assets we may be referencing in our asset
243   // Find any asset dependencies.
244   AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
245
246   // Does the asset have any dependencies?
247   if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
248   {
249      // Iterate all dependencies.
250      while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
251      {
252         StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
253
254         if (assetType == StringTable->insert("MaterialAsset"))
255         {
256            mMaterialAssetIds.push_front(assetDependenciesItr->value);
257
258            //Force the asset to become initialized if it hasn't been already
259            AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
260
261            mMaterialAssets.push_front(matAsset);
262         }
263         else if (assetType == StringTable->insert("ShapeAnimationAsset"))
264         {
265            mAnimationAssetIds.push_back(assetDependenciesItr->value);
266
267            //Force the asset to become initialized if it hasn't been already
268            AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
269
270            mAnimationAssets.push_back(animAsset);
271         }
272
273         // Next dependency.
274         assetDependenciesItr++;
275      }
276   }
277
278   mShape = ResourceManager::get().load(mFilePath);
279
280   if (!mShape)
281   {
282      Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mFilePath);
283      mLoadedState = BadFileReference;
284      return false; //if it failed to load, bail out
285   }
286
287   bool hasBlends = false;
288
289   //Now that we've successfully loaded our shape and have any materials and animations loaded
290   //we need to set up the animations we're using on our shape
291   for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
292   {
293      String srcName = mAnimationAssets[i]->getAnimationName();
294      String srcPath(mAnimationAssets[i]->getAnimationFilename());
295      //SplitSequencePathAndName(srcPath, srcName);
296
297      if (!mShape->addSequence(srcPath, srcName, srcName,
298         mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
299      {
300         mLoadedState = MissingAnimatons;
301         return false;
302      }
303      if (mAnimationAssets[i]->isBlend())
304         hasBlends = true;
305   }
306
307   //if any of our animations are blends, set those up now
308   if (hasBlends)
309   {
310      for (U32 i=0; i < mAnimationAssets.size(); ++i)
311      {
312         if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
313         {
314            //gotta do a bit of logic here.
315            //First, we need to make sure the anim asset we depend on for our blend is loaded
316            AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
317
318            if (blendAnimAsset.isNull())
319            {
320               Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
321               {
322                  mLoadedState = MissingAnimatons;
323                  return false;
324               }
325            }
326
327            String refAnimName = blendAnimAsset->getAnimationName();
328            if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
329            {
330               Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
331               {
332                  mLoadedState = MissingAnimatons;
333                  return false;
334               }
335            }
336         }
337      }
338   }
339
340   mChangeSignal.trigger();
341
342   mLoadedState = Ok;
343   return true;
344}
345
346//------------------------------------------------------------------------------
347//Utility function to 'fill out' bindings and resources with a matching asset if one exists
348bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
349{
350   AssetQuery query;
351   S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
352   if (foundAssetcount == 0)
353   {
354      //Didn't find any assets
355      //If possible, see if we can run an in-place import and the get the asset from that
356#if TORQUE_DEBUG
357      Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
358#endif
359
360      AssetImporter* autoAssetImporter;
361      if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
362      {
363         autoAssetImporter = new AssetImporter();
364         autoAssetImporter->registerObject("autoAssetImporter");
365      }
366
367      StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
368
369      if (resultingAssetId != StringTable->EmptyString())
370      {
371         shapeAsset->setAssetId(resultingAssetId);
372
373         if (!shapeAsset->isNull())
374            return true;
375      }
376
377      //Didn't work, so have us fall back to a placeholder asset
378      shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
379
380      if (!shapeAsset->isNull())
381         return true;
382
383      //That didn't work, so fail out
384      return false;
385   }
386   else
387   {
388      //acquire and bind the asset, and return it out
389      shapeAsset->setAssetId(query.mAssetList[0]);
390      return true;
391   }
392}
393
394StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
395{
396   if (fileName == StringTable->EmptyString())
397      return StringTable->EmptyString();
398
399   StringTableEntry shapeAssetId = StringTable->EmptyString();
400
401   AssetQuery query;
402   S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
403   if (foundAssetcount == 0)
404   {
405      //Didn't find any assets
406      //If possible, see if we can run an in-place import and the get the asset from that
407#if TORQUE_DEBUG
408      Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
409#endif
410
411      AssetImporter* autoAssetImporter;
412      if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
413      {
414         autoAssetImporter = new AssetImporter();
415         autoAssetImporter->registerObject("autoAssetImporter");
416      }
417
418      StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
419
420      if (resultingAssetId != StringTable->EmptyString())
421      {
422         shapeAssetId = resultingAssetId;
423         return shapeAssetId;
424      }
425
426      //Didn't work, so have us fall back to a placeholder asset
427      shapeAssetId = StringTable->insert("Core_Rendering:noshape");
428   }
429   else
430   {
431      //acquire and bind the asset, and return it out
432      shapeAssetId = query.mAssetList[0];
433   }
434
435   return shapeAssetId;
436}
437
438U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
439{
440   (*shapeAsset) = assetId;
441
442   if ((*shapeAsset))
443      return (*shapeAsset)->mLoadedState;
444
445   if (shapeAsset->notNull())
446   {
447      //Didn't work, so have us fall back to a placeholder asset
448      StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
449      shapeAsset->setAssetId(noShapeId);
450
451      //handle noshape not being loaded itself
452      if ((*shapeAsset)->mLoadedState == BadFileReference)
453         return AssetErrCode::Failed;
454
455      (*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
456      return AssetErrCode::UsingFallback;
457   }
458
459   return AssetErrCode::Failed;
460}
461//------------------------------------------------------------------------------
462
463void ShapeAsset::copyTo(SimObject* object)
464{
465   // Call to parent.
466   Parent::copyTo(object);
467}
468
469void ShapeAsset::onAssetRefresh(void)
470{
471   if (mFileName == StringTable->EmptyString())
472      return;
473
474   // Update.
475   if(!Platform::isFullPath(mFileName))
476      mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
477
478   loadShape();
479}
480
481void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
482{
483   srcName = "";
484
485   // Determine if there is a sequence name at the end of the source string, and
486   // if so, split the filename from the sequence name
487   S32 split = srcPath.find(' ', 0, String::Right);
488   S32 split2 = srcPath.find('\t', 0, String::Right);
489   if ((split == String::NPos) || (split2 > split))
490      split = split2;
491   if (split != String::NPos)
492   {
493      split2 = split + 1;
494      while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
495         split2++;
496
497      // now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
498      srcName = srcPath.substr(split2);
499      srcPath = srcPath.erase(split, srcPath.length() - split);
500   }
501}
502
503ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
504{
505   if (index < mAnimationAssets.size())
506   {
507      return mAnimationAssets[index];
508   }
509
510   return nullptr;
511}
512
513#ifdef TORQUE_TOOLS
514const char* ShapeAsset::generateCachedPreviewImage(S32 resolution)
515{
516   if (!mShape)
517      return "";
518
519   TSLastDetail* dt = new TSLastDetail(mShape,
520      mFilePath,
521      1,
522      0,
523      0,
524      false,
525      0,
526      resolution);
527
528   dt->update();
529
530   delete dt;
531
532   return mFilePath;
533}
534#endif
535
536DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
537   "Gets the number of materials for this shape asset.\n"
538   "@return Material count.\n")
539{
540   return object->getMaterialCount();
541}
542
543DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
544   "Gets the number of animations for this shape asset.\n"
545   "@return Animation count.\n")
546{
547   return object->getAnimationCount();
548}
549
550DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
551   "Gets a particular shape animation asset for this shape.\n"
552   "@param animation asset index.\n"
553   "@return Shape Animation Asset.\n")
554{
555   return object->getAnimation(index);
556}
557
558DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
559   "Creates a new script asset using the targetFilePath.\n"
560   "@return The bool result of calling exec")
561{
562   return object->getShapeFilePath();
563}
564
565#ifdef TORQUE_TOOLS
566DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution), (256), "")
567{
568   return object->generateCachedPreviewImage(resolution);
569}
570#endif
571
572//-----------------------------------------------------------------------------
573// GuiInspectorTypeAssetId
574//-----------------------------------------------------------------------------
575
576#ifdef TORQUE_TOOLS
577IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
578
579ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
580   "@brief Inspector field type for Shapes\n\n"
581   "Editor use only.\n\n"
582   "@internal"
583   );
584
585void GuiInspectorTypeShapeAssetPtr::consoleInit()
586{
587   Parent::consoleInit();
588
589   ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
590}
591
592GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
593{
594   // Create base filename edit controls
595   GuiControl *retCtrl = Parent::constructEditControl();
596   if (retCtrl == NULL)
597      return retCtrl;
598
599   // Change filespec
600   char szBuffer[512];
601   dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);", 
602      mInspector->getInspectObject()->getIdString(), mCaption);
603   mBrowseButton->setField("Command", szBuffer);
604
605   const char* id = mInspector->getInspectObject()->getIdString();
606
607   setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
608
609   // Create "Open in ShapeEditor" button
610   mShapeEdButton = new GuiBitmapButtonCtrl();
611
612   dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
613   mShapeEdButton->setField("Command", szBuffer);
614
615   char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
616   mShapeEdButton->setBitmap(bitmapName);
617
618   mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
619   mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
620   mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
621   mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
622
623   mShapeEdButton->registerObject();
624   addObject(mShapeEdButton);
625
626   return retCtrl;
627}
628
629bool GuiInspectorTypeShapeAssetPtr::updateRects()
630{
631   S32 dividerPos, dividerMargin;
632   mInspector->getDivider(dividerPos, dividerMargin);
633   Point2I fieldExtent = getExtent();
634   Point2I fieldPos = getPosition();
635
636   mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
637   mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
638
639   bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
640   if (mBrowseButton != NULL)
641   {
642      mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
643      resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
644   }
645
646   if (mShapeEdButton != NULL)
647   {
648      RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
649      resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
650   }
651
652   return resized;
653}
654
655IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
656
657ConsoleDocClass(GuiInspectorTypeShapeAssetId,
658   "@brief Inspector field type for Shapes\n\n"
659   "Editor use only.\n\n"
660   "@internal"
661);
662
663void GuiInspectorTypeShapeAssetId::consoleInit()
664{
665   Parent::consoleInit();
666
667   ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
668}
669
670#endif
671