ShapeAnimationAsset.h
Engine/source/T3D/assets/ShapeAnimationAsset.h
Classes:
class
Public Functions
DefineConsoleType(TypeShapeAnimationAssetPtr , ShapeAnimationAsset )
Detailed Description
Public Functions
DefineConsoleType(TypeShapeAnimationAssetPtr , ShapeAnimationAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef SHAPE_ANIMATION_ASSET_H 24#define SHAPE_ANIMATION_ASSET_H 25 26#ifndef _ASSET_BASE_H_ 27#include "assets/assetBase.h" 28#endif 29 30#ifndef _ASSET_DEFINITION_H_ 31#include "assets/assetDefinition.h" 32#endif 33 34#ifndef _STRINGUNIT_H_ 35#include "string/stringUnit.h" 36#endif 37 38#ifndef _ASSET_FIELD_TYPES_H_ 39#include "assets/assetFieldTypes.h" 40#endif 41#ifndef _TSSHAPE_H_ 42#include "ts/tsShape.h" 43#endif 44#ifndef __RESOURCE_H__ 45#include "core/resource.h" 46#endif 47 48//----------------------------------------------------------------------------- 49class ShapeAnimationAsset : public AssetBase 50{ 51 typedef AssetBase Parent; 52 53protected: 54 StringTableEntry mFileName; 55 StringTableEntry mFilePath; 56 57 bool mIsEmbedded; 58 bool mIsCyclical; 59 60 bool mIsBlend; 61 62 StringTableEntry mBlendAnimAssetName; 63 64 S32 mBlendFrame; 65 66 // 67 StringTableEntry mAnimationName; 68 S32 mStartFrame; 69 S32 mEndFrame; 70 bool mPadRotation; 71 bool mPadTransforms; 72 73 Resource<TSShape> mSourceShape; 74 75public: 76 ShapeAnimationAsset(); 77 virtual ~ShapeAnimationAsset(); 78 79 /// Engine. 80 static void initPersistFields(); 81 virtual void copyTo(SimObject* object); 82 83 void setAnimationFile(const char* pAnimationFile); 84 inline StringTableEntry getAnimationFile(void) const { return mFileName; }; 85 86 inline StringTableEntry getAnimationPath(void) const { return mFilePath; }; 87 88 /// Declare Console Object. 89 DECLARE_CONOBJECT(ShapeAnimationAsset); 90 91protected: 92 virtual void initializeAsset(void); 93 virtual void onAssetRefresh(void); 94 95 static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; } 96 static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); } 97 98public: 99 StringTableEntry getAnimationFilename() { return mFileName; } 100 StringTableEntry getAnimationName() { return mAnimationName; } 101 StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; } 102 103 S32 getStartFrame() { return mStartFrame; } 104 S32 getEndFrame() { return mEndFrame; } 105 106 bool getPadRotation() { return mPadRotation; } 107 bool getPadTransforms() { return mPadTransforms; } 108 109 bool isEmbedded() { return mIsEmbedded; } 110 bool isCyclic() { return mIsCyclical; } 111 bool isBlend() { return mIsBlend; } 112 113 S32 getBlendFrame() { return mBlendFrame; } 114 115 S32 getAnimationCount(); 116}; 117 118DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset) 119 120//----------------------------------------------------------------------------- 121// TypeAssetId GuiInspectorField Class 122//----------------------------------------------------------------------------- 123/*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName 124{ 125 typedef GuiInspectorTypeFileName Parent; 126public: 127 128 GuiBitmapButtonCtrl *mShapeEdButton; 129 130 DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr); 131 static void consoleInit(); 132 133 virtual GuiControl* constructEditControl(); 134 virtual bool updateRects(); 135};*/ 136 137#endif // _ASSET_BASE_H_ 138 139