Torque3D Documentation / _generateds / shadowMatHook.h

shadowMatHook.h

Engine/source/lighting/shadowMap/shadowMatHook.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SHADOWMATHOOK_H_
25#define _SHADOWMATHOOK_H_
26
27#ifndef _MATINSTANCEHOOK_H_
28#include "materials/matInstanceHook.h"
29#endif
30#ifndef _MATINSTANCE_H_
31#include "materials/matInstance.h"
32#endif
33
34// TODO: Move ShadowType enum to somewhere 
35// with less dependancies.
36#ifndef _SHADOWMAPPASS_H_
37#include "lighting/shadowMap/shadowMapPass.h"
38#endif
39
40class ShadowMatInstance : public MatInstance
41{
42   typedef MatInstance Parent;
43
44   bool mLightmappedMaterial;
45public:
46   ShadowMatInstance( Material *mat );
47   virtual ~ShadowMatInstance() {}
48
49   virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
50};
51
52class ShadowMaterialHook : public MatInstanceHook
53{
54public:
55
56   ShadowMaterialHook();
57
58   // MatInstanceHook
59   virtual ~ShadowMaterialHook();
60   virtual const MatInstanceHookType& getType() const { return Type; }
61
62   /// The material hook type.
63   static const MatInstanceHookType Type;
64
65   BaseMatInstance* getShadowMat( ShadowType type ) const;
66
67   void init( BaseMatInstance *mat );
68
69protected:
70
71   static void _overrideFeatures(   ProcessedMaterial *mat,
72                                    U32 stageNum,
73                                    MaterialFeatureData &fd, 
74                                    const FeatureSet &features );
75
76   /// 
77   BaseMatInstance* mShadowMat[ShadowType_Count];
78
79
80};
81
82#endif // _SHADOWMATHOOK_H_
83