shadowCommon.h
Engine/source/lighting/shadowMap/shadowCommon.h
Public Enumerations
enum
ShadowFilterMode { ShadowFilterMode_None ShadowFilterMode_SoftShadow ShadowFilterMode_SoftShadowHighQuality }
The different shadow filter modes used when rendering shadowed lights.
enum
ShadowType { ShadowType_None = -1 ShadowType_Spot ShadowType_PSSM ShadowType_Paraboloid ShadowType_DualParaboloidSinglePass ShadowType_DualParaboloid ShadowType_CubeMap ShadowType_Count }
Public Functions
Detailed Description
Public Enumerations
ShadowFilterMode
Enumerator
- ShadowFilterMode_None
- ShadowFilterMode_SoftShadow
- ShadowFilterMode_SoftShadowHighQuality
The different shadow filter modes used when rendering shadowed lights.
see:
setShadowFilterMode
ShadowType
Enumerator
- ShadowType_None = -1
- ShadowType_Spot
- ShadowType_PSSM
- ShadowType_Paraboloid
- ShadowType_DualParaboloidSinglePass
- ShadowType_DualParaboloid
- ShadowType_CubeMap
- ShadowType_Count
Public Functions
DefineEnumType(ShadowFilterMode )
DefineEnumType(ShadowType )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SHADOW_COMMON_H_ 25#define _SHADOW_COMMON_H_ 26 27#ifndef _DYNAMIC_CONSOLETYPES_H_ 28 #include "console/dynamicTypes.h" 29#endif 30 31 32/// 33enum ShadowType 34{ 35 ShadowType_None = -1, 36 37 ShadowType_Spot, 38 ShadowType_PSSM, 39 40 ShadowType_Paraboloid, 41 ShadowType_DualParaboloidSinglePass, 42 ShadowType_DualParaboloid, 43 ShadowType_CubeMap, 44 45 ShadowType_Count, 46}; 47 48DefineEnumType( ShadowType ); 49 50 51/// The different shadow filter modes used when rendering 52/// shadowed lights. 53/// @see setShadowFilterMode 54enum ShadowFilterMode 55{ 56 ShadowFilterMode_None, 57 ShadowFilterMode_SoftShadow, 58 ShadowFilterMode_SoftShadowHighQuality 59}; 60 61DefineEnumType( ShadowFilterMode ); 62 63#endif // _SHADOW_COMMON_H_ 64