shadowCommon.h

Engine/source/lighting/shadowMap/shadowCommon.h

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Public Enumerations

enum
ShadowFilterMode {
  ShadowFilterMode_None 
  ShadowFilterMode_SoftShadow 
  ShadowFilterMode_SoftShadowHighQuality 
}

The different shadow filter modes used when rendering shadowed lights.

enum
ShadowType {
  ShadowType_None = -1
  ShadowType_Spot 
  ShadowType_PSSM 
  ShadowType_Paraboloid 
  ShadowType_DualParaboloidSinglePass 
  ShadowType_DualParaboloid 
  ShadowType_CubeMap 
  ShadowType_Count 
}

Detailed Description

Public Enumerations

ShadowFilterMode

Enumerator

ShadowFilterMode_None
ShadowFilterMode_SoftShadow
ShadowFilterMode_SoftShadowHighQuality

The different shadow filter modes used when rendering shadowed lights.

see:

setShadowFilterMode

ShadowType

Enumerator

ShadowType_None = -1
ShadowType_Spot
ShadowType_PSSM
ShadowType_Paraboloid
ShadowType_DualParaboloidSinglePass
ShadowType_DualParaboloid
ShadowType_CubeMap
ShadowType_Count

Public Functions

DefineEnumType(ShadowFilterMode )

DefineEnumType(ShadowType )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SHADOW_COMMON_H_
25#define _SHADOW_COMMON_H_
26
27#ifndef _DYNAMIC_CONSOLETYPES_H_
28   #include "console/dynamicTypes.h"
29#endif
30
31
32///
33enum ShadowType
34{   
35   ShadowType_None = -1,
36
37   ShadowType_Spot,
38   ShadowType_PSSM,
39
40   ShadowType_Paraboloid,
41   ShadowType_DualParaboloidSinglePass,
42   ShadowType_DualParaboloid,
43   ShadowType_CubeMap,
44
45   ShadowType_Count,
46};
47
48DefineEnumType( ShadowType );
49
50
51/// The different shadow filter modes used when rendering 
52/// shadowed lights.
53/// @see setShadowFilterMode
54enum ShadowFilterMode
55{
56   ShadowFilterMode_None,
57   ShadowFilterMode_SoftShadow,
58   ShadowFilterMode_SoftShadowHighQuality
59};
60
61DefineEnumType( ShadowFilterMode );
62
63#endif // _SHADOW_COMMON_H_
64