shadowBase.h
Engine/source/lighting/common/shadowBase.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _LIGHTINGSYSTEM_SHADOWBASE_H_ 25#define _LIGHTINGSYSTEM_SHADOWBASE_H_ 26 27class TSRenderState; 28 29class ShadowBase 30{ 31public: 32 virtual ~ShadowBase() {} 33 virtual bool shouldRender( const SceneRenderState *state ) = 0; 34 35 virtual void update( const SceneRenderState *state ) = 0; 36 virtual void render(F32 camDist, const TSRenderState &rdata ) = 0; 37 virtual U32 getLastRenderTime() const = 0; 38 virtual const F32 getScore() const = 0; 39}; 40 41#endif 42