shadowBase.h

Engine/source/lighting/common/shadowBase.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _LIGHTINGSYSTEM_SHADOWBASE_H_
25#define _LIGHTINGSYSTEM_SHADOWBASE_H_
26
27class TSRenderState;
28
29class ShadowBase
30{
31public:
32   virtual ~ShadowBase() {}
33   virtual bool shouldRender( const SceneRenderState *state ) = 0;
34
35   virtual void update( const SceneRenderState *state ) = 0;
36   virtual void render(F32 camDist, const TSRenderState &rdata ) = 0;
37   virtual U32 getLastRenderTime() const = 0;
38   virtual const F32 getScore() const = 0;
39};
40
41#endif
42