Torque3D Documentation / _generateds / shaderGenHLSLInit.cpp

shaderGenHLSLInit.cpp

Engine/source/shaderGen/HLSL/shaderGenHLSLInit.cpp

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Public Functions

Detailed Description

Public Variables

 MODULE_END 
 MODULE_INIT 
ShaderGen::ShaderGenInitDelegate sInitDelegate 

Public Functions

_initShaderGenHLSL(ShaderGen * shaderGen)

registerInitDelegate(Direct3D11 , sInitDelegate )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "platform/platform.h"
 25
 26#include "shaderGen/shaderGen.h"
 27#include "shaderGen/HLSL/shaderGenHLSL.h"
 28#include "shaderGen/HLSL/shaderFeatureHLSL.h"
 29#include "shaderGen/featureMgr.h"
 30#include "shaderGen/HLSL/bumpHLSL.h"
 31#include "shaderGen/HLSL/depthHLSL.h"
 32#include "shaderGen/HLSL/debugVizFeatureHLSL.h"
 33#include "shaderGen/HLSL/paraboloidHLSL.h"
 34#include "materials/materialFeatureTypes.h"
 35#include "core/module.h"
 36// Deferred Shading
 37#include "lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h"
 38#include "shaderGen/HLSL/accuFeatureHLSL.h"
 39
 40static ShaderGen::ShaderGenInitDelegate sInitDelegate;
 41
 42void _initShaderGenHLSL( ShaderGen *shaderGen )
 43{
 44   shaderGen->setPrinter( new ShaderGenPrinterHLSL );
 45   shaderGen->setComponentFactory( new ShaderGenComponentFactoryHLSL );
 46   shaderGen->setFileEnding( "hlsl" );
 47
 48   FEATUREMGR->registerFeature( MFT_VertTransform, new VertPositionHLSL );
 49   FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
 50   FEATUREMGR->registerFeature( MFT_IsBC3nm, new NamedFeatureHLSL( "BC3nm" ) );
 51   FEATUREMGR->registerFeature( MFT_IsBC5nm, new NamedFeatureHLSL( "BC5nm" ) );
 52   FEATUREMGR->registerFeature( MFT_TexAnim, new TexAnimHLSL );
 53   FEATUREMGR->registerFeature( MFT_DiffuseMap, new DiffuseMapFeatHLSL );
 54   FEATUREMGR->registerFeature( MFT_OverlayMap, new OverlayTexFeatHLSL );
 55   FEATUREMGR->registerFeature( MFT_DiffuseColor, new DiffuseFeatureHLSL );
 56   FEATUREMGR->registerFeature( MFT_DiffuseVertColor, new DiffuseVertColorFeatureHLSL );
 57   FEATUREMGR->registerFeature( MFT_AlphaTest, new AlphaTestHLSL );
 58   FEATUREMGR->registerFeature( MFT_GlowMask, new GlowMaskHLSL );
 59   FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL );
 60   FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
 61   FEATUREMGR->registerFeature( MFT_VertLit, new VertLitHLSL );
 62   FEATUREMGR->registerFeature( MFT_Parallax, new ParallaxFeatHLSL );
 63   FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
 64   FEATUREMGR->registerFeature( MFT_DetailNormalMap, new NamedFeatureHLSL( "Detail Normal Map" ) );
 65   FEATUREMGR->registerFeature( MFT_DetailMap, new DetailFeatHLSL );
 66   FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureHLSL( "Static Cubemap" ) );
 67   FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatHLSL );
 68   FEATUREMGR->registerFeature( MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
 69   FEATUREMGR->registerFeature( MFT_InvertRoughness, new NamedFeatureHLSL( "Roughest = 1.0" ) );
 70   FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureHLSL( "Translucent" ) );
 71   FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
 72   FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
 73   FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
 74   FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
 75   FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
 76   FEATUREMGR->registerFeature( MFT_RenderTarget1_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget1 ) );
 77   FEATUREMGR->registerFeature( MFT_RenderTarget2_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget2 ) );
 78   FEATUREMGR->registerFeature( MFT_RenderTarget3_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget3 ) );
 79   FEATUREMGR->registerFeature( MFT_Imposter, new NamedFeatureHLSL( "Imposter" ) );
 80
 81   FEATUREMGR->registerFeature( MFT_DiffuseMapAtlas, new NamedFeatureHLSL( "Diffuse Map Atlas" ) );
 82   FEATUREMGR->registerFeature( MFT_NormalMapAtlas, new NamedFeatureHLSL( "Normal Map Atlas" ) );
 83
 84   FEATUREMGR->registerFeature( MFT_NormalsOut, new NormalsOutFeatHLSL );
 85   
 86   FEATUREMGR->registerFeature( MFT_DepthOut, new DepthOutHLSL );
 87   FEATUREMGR->registerFeature( MFT_EyeSpaceDepthOut, new EyeSpaceDepthOutHLSL() );
 88
 89   FEATUREMGR->registerFeature( MFT_HDROut, new HDROutHLSL );
 90
 91   FEATUREMGR->registerFeature( MFT_DebugViz, new DebugVizHLSL);
 92
 93   FEATUREMGR->registerFeature( MFT_ParaboloidVertTransform, new ParaboloidVertTransformHLSL );
 94   FEATUREMGR->registerFeature( MFT_IsSinglePassParaboloid, new NamedFeatureHLSL( "Single Pass Paraboloid" ) );
 95   FEATUREMGR->registerFeature( MFT_UseInstancing, new NamedFeatureHLSL( "Hardware Instancing" ) );
 96
 97   FEATUREMGR->registerFeature( MFT_Foliage, new FoliageFeatureHLSL );
 98
 99   FEATUREMGR->registerFeature( MFT_ParticleNormal, new ParticleNormalFeatureHLSL );
100
101   FEATUREMGR->registerFeature( MFT_ForwardShading, new NamedFeatureHLSL( "Forward Shaded Material" ) );
102
103   FEATUREMGR->registerFeature( MFT_ImposterVert, new ImposterVertFeatureHLSL );
104
105   FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureHLSL( "Deferred Material" ) );
106   FEATUREMGR->registerFeature( MFT_OrmMap, new DeferredOrmMapHLSL);
107   FEATUREMGR->registerFeature( MFT_ORMConfigVars, new ORMConfigVarsHLSL);
108   FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsHLSL );
109   FEATUREMGR->registerFeature( MFT_GlowMap, new GlowMapHLSL);
110   FEATUREMGR->registerFeature( MFT_isBackground, new NamedFeatureHLSL("Background Object"));
111   FEATUREMGR->registerFeature( MFT_SkyBox,  new NamedFeatureHLSL( "skybox" ) );
112   FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureHLSL );
113}
114
115MODULE_BEGIN( ShaderGenHLSL )
116
117   MODULE_INIT_AFTER( ShaderGen )
118   MODULE_INIT_AFTER( ShaderGenFeatureMgr )
119   
120   MODULE_INIT
121   {
122      sInitDelegate.bind(_initShaderGenHLSL);
123      SHADERGEN->registerInitDelegate(Direct3D11, sInitDelegate);
124   }
125   
126MODULE_END;
127