shaderGenGLSL.h
Engine/source/shaderGen/GLSL/shaderGenGLSL.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SHADERGEN_GLSL_H_ 25#define _SHADERGEN_GLSL_H_ 26 27#ifndef _SHADERGEN_H_ 28#include "shaderGen/shaderGen.h" 29#endif 30 31 32class ShaderGenPrinterGLSL : public ShaderGenPrinter 33{ 34 bool extraRTs[3]; 35 36public: 37 ShaderGenPrinterGLSL() { for (int i = 0; i < 3; i++) extraRTs[i] = false; } 38 39 // ShaderGenPrinter 40 virtual void printShaderHeader(Stream& stream); 41 virtual void printMainComment(Stream& stream); 42 virtual void printVertexShaderCloser(Stream& stream); 43 virtual void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData); 44 virtual void printPixelShaderCloser(Stream& stream); 45 virtual void printLine(Stream& stream, const String& line); 46}; 47 48class ShaderGenComponentFactoryGLSL : public ShaderGenComponentFactory 49{ 50public: 51 52 /// Helper function for converting a vertex decl 53 /// type to an GLSL type string. 54 static const char* typeToString( GFXDeclType type ); 55 56 // ShaderGenComponentFactory 57 virtual ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat ); 58 virtual ShaderComponent* createVertexPixelConnector(); 59 virtual ShaderComponent* createVertexParamsDef(); 60 virtual ShaderComponent* createPixelParamsDef(); 61}; 62 63#endif 64