shaderDependency.h
Engine/source/shaderGen/shaderDependency.h
Classes:
class
The base class for shader dependencies.
class
A shader dependency for adding #include's into shadergen shaders.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SHADER_DEPENDENCY_H_ 25#define _SHADER_DEPENDENCY_H_ 26 27#ifndef _PATH_H_ 28#include "core/util/path.h" 29#endif 30 31 32class Stream; 33 34 35/// The base class for shader dependencies 36class ShaderDependency 37{ 38public: 39 virtual ~ShaderDependency() {} 40 41 /// Compare this dependency to another one. 42 virtual bool operator==( const ShaderDependency &cmpTo ) const 43 { 44 return this == &cmpTo; 45 } 46 47 /// Print the dependency into the header of a shader. 48 virtual void print( Stream &s ) const = 0; 49}; 50 51 52/// A shader dependency for adding #include's into shadergen shaders. 53class ShaderIncludeDependency : public ShaderDependency 54{ 55protected: 56 57 Torque::Path mIncludePath; 58 59public: 60 61 ShaderIncludeDependency( const Torque::Path &pathToInclude ); 62 63 virtual bool operator==( const ShaderDependency &cmpTo ) const; 64 virtual void print( Stream &s ) const; 65}; 66 67#endif // _SHADER_DEPENDENCY_H_ 68