Torque3D Documentation / _generateds / shaderDependency.cpp

shaderDependency.cpp

Engine/source/shaderGen/shaderDependency.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "shaderGen/shaderDependency.h"
26
27#include "core/stream/fileStream.h"
28#include "core/frameAllocator.h"
29
30
31ShaderIncludeDependency::ShaderIncludeDependency( const Torque::Path &pathToInclude ) 
32   : mIncludePath( pathToInclude )
33{
34}
35
36bool ShaderIncludeDependency::operator==( const ShaderDependency &cmpTo ) const
37{
38   return   this == &cmpTo ||
39            (  dynamic_cast<const ShaderIncludeDependency*>( &cmpTo ) &&
40               static_cast<const ShaderIncludeDependency*>( &cmpTo )->mIncludePath == mIncludePath );
41}
42
43void ShaderIncludeDependency::print( Stream &s ) const
44{
45   // Print the include... all shaders support #includes.
46   String include = String::ToString( "#include \"%s\"\r\n", mIncludePath.getFullPath().c_str() );
47   s.write( include.length(), include.c_str() );
48}
49