shaderDependency.cpp
Engine/source/shaderGen/shaderDependency.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "shaderGen/shaderDependency.h" 26 27#include "core/stream/fileStream.h" 28#include "core/frameAllocator.h" 29 30 31ShaderIncludeDependency::ShaderIncludeDependency( const Torque::Path &pathToInclude ) 32 : mIncludePath( pathToInclude ) 33{ 34} 35 36bool ShaderIncludeDependency::operator==( const ShaderDependency &cmpTo ) const 37{ 38 return this == &cmpTo || 39 ( dynamic_cast<const ShaderIncludeDependency*>( &cmpTo ) && 40 static_cast<const ShaderIncludeDependency*>( &cmpTo )->mIncludePath == mIncludePath ); 41} 42 43void ShaderIncludeDependency::print( Stream &s ) const 44{ 45 // Print the include... all shaders support #includes. 46 String include = String::ToString( "#include \"%s\"\r\n", mIncludePath.getFullPath().c_str() ); 47 s.write( include.length(), include.c_str() ); 48} 49