Torque3D Documentation / _generateds / shaderCompHLSL.h

shaderCompHLSL.h

Engine/source/shaderGen/HLSL/shaderCompHLSL.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SHADERCOMP_HLSL_H_
25#define _SHADERCOMP_HLSL_H_
26
27#ifndef _SHADERCOMP_H_
28#include "shaderGen/shaderComp.h"
29#endif
30
31
32class ShaderConnectorHLSL : public ShaderConnector
33{
34private:
35   static S32 QSORT_CALLBACK _hlsl4VarSort(const void* e1, const void* e2);
36public:
37
38   // ShaderConnector
39   virtual Var* getElement(   RegisterType type, 
40                              U32 numElements = 1, 
41                              U32 numRegisters = -1 );
42   virtual Var* getIndexedElement(  U32 index,
43                                    RegisterType type, 
44                                    U32 numElements = 1, 
45                                    U32 numRegisters = -1 );
46       
47   virtual void setName( char *newName );
48   virtual void reset();
49   virtual void sortVars();
50
51   virtual void print( Stream &stream, bool isVertexShader );
52};
53
54
55class ParamsDefHLSL : public ParamsDef
56{
57protected:
58   virtual void assignConstantNumbers();
59};
60
61
62class VertexParamsDefHLSL : public ParamsDefHLSL
63{
64public:
65   virtual void print( Stream &stream, bool isVerterShader );
66};
67
68
69class PixelParamsDefHLSL : public ParamsDefHLSL
70{
71public:
72   virtual void print( Stream &stream, bool isVerterShader );
73};
74
75#endif // _SHADERCOMP_HLSL_H_
76