shaderCompHLSL.h
Engine/source/shaderGen/HLSL/shaderCompHLSL.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SHADERCOMP_HLSL_H_ 25#define _SHADERCOMP_HLSL_H_ 26 27#ifndef _SHADERCOMP_H_ 28#include "shaderGen/shaderComp.h" 29#endif 30 31 32class ShaderConnectorHLSL : public ShaderConnector 33{ 34private: 35 static S32 QSORT_CALLBACK _hlsl4VarSort(const void* e1, const void* e2); 36public: 37 38 // ShaderConnector 39 virtual Var* getElement( RegisterType type, 40 U32 numElements = 1, 41 U32 numRegisters = -1 ); 42 virtual Var* getIndexedElement( U32 index, 43 RegisterType type, 44 U32 numElements = 1, 45 U32 numRegisters = -1 ); 46 47 virtual void setName( char *newName ); 48 virtual void reset(); 49 virtual void sortVars(); 50 51 virtual void print( Stream &stream, bool isVertexShader ); 52}; 53 54 55class ParamsDefHLSL : public ParamsDef 56{ 57protected: 58 virtual void assignConstantNumbers(); 59}; 60 61 62class VertexParamsDefHLSL : public ParamsDefHLSL 63{ 64public: 65 virtual void print( Stream &stream, bool isVerterShader ); 66}; 67 68 69class PixelParamsDefHLSL : public ParamsDefHLSL 70{ 71public: 72 virtual void print( Stream &stream, bool isVerterShader ); 73}; 74 75#endif // _SHADERCOMP_HLSL_H_ 76