shaderCompGLSL.h
Engine/source/shaderGen/GLSL/shaderCompGLSL.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SHADERCOMP_GLSL_H_ 25#define _SHADERCOMP_GLSL_H_ 26 27#ifndef _SHADERCOMP_H_ 28#include "shaderGen/shaderComp.h" 29#endif 30 31 32class VertPixelConnectorGLSL : public ShaderConnector 33{ 34public: 35 36 // ShaderConnector 37 virtual Var* getElement( RegisterType type, 38 U32 numElements = 1, 39 U32 numRegisters = -1 ); 40 virtual void setName( char *newName ); 41 virtual void reset(); 42 virtual void sortVars(); 43 44 virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux 45 virtual void print( Stream &stream, bool isVerterShader ); 46 void printStructDefines( Stream &stream, bool in ); 47 virtual void printOnMain( Stream &stream, bool isVerterShader ); 48}; 49 50class AppVertConnectorGLSL : public ShaderConnector 51{ 52public: 53 virtual Var* getElement( RegisterType type, 54 U32 numElements = 1, 55 U32 numRegisters = -1 ); 56 virtual void setName( char *newName ); 57 virtual void reset(); 58 virtual void sortVars(); 59 60 virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux 61 virtual void print( Stream &stream, bool isVerterShader ); 62 virtual void printOnMain( Stream &stream, bool isVerterShader ); 63}; 64 65 66class VertexParamsDefGLSL : public ParamsDef 67{ 68public: 69 virtual void print( Stream &stream, bool isVerterShader ); 70}; 71 72 73class PixelParamsDefGLSL : public ParamsDef 74{ 75public: 76 virtual void print( Stream &stream, bool isVerterShader ); 77}; 78 79#endif // _SHADERCOMP_GLSL_H_ 80