shaderComp.cpp

Engine/source/shaderGen/shaderComp.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#include "shaderComp.h"
24
25//**************************************************************************
26// Connector Struct Component
27//**************************************************************************
28
29//----------------------------------------------------------------------------
30// Constructor
31//----------------------------------------------------------------------------
32ShaderConnector::ShaderConnector()
33{
34   mCurTexElem = 0;
35   mName[0] = '\0';
36   mCurBlendIndicesElem = 0;
37   mCurBlendWeightsElem = 0;
38}
39
40//----------------------------------------------------------------------------
41// Destructor
42//----------------------------------------------------------------------------
43ShaderConnector::~ShaderConnector()
44{
45   // Elements freed by LangElement::freeElements()
46}
47
48