Torque3D Documentation / _generateds / sfxXAudioDevice.h

sfxXAudioDevice.h

Engine/source/sfx/xaudio/sfxXAudioDevice.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _SFXXAUDIODEVICE_H_
 25#define _SFXXAUDIODEVICE_H_
 26
 27class SFXProvider;
 28
 29#ifndef _SFXDEVICE_H_
 30#include "sfx/sfxDevice.h"
 31#endif
 32
 33#ifndef _SFXPROVIDER_H_
 34#include "sfx/sfxProvider.h"
 35#endif
 36
 37#ifndef _SFXXAUDIOVOICE_H_
 38#include "sfx/xaudio/sfxXAudioVoice.h"
 39#endif
 40
 41#ifndef _SFXXAUDIOBUFFER_H_
 42#include "sfx/xaudio/sfxXAudioBuffer.h"
 43#endif
 44
 45#include <xaudio2.h>
 46#include <x3daudio.h>
 47
 48
 49class SFXXAudioDevice : public SFXDevice
 50{
 51   public:
 52
 53      typedef SFXDevice Parent;
 54      friend class SFXXAudioVoice; // mXAudio
 55
 56   protected:
 57
 58      /// The XAudio engine interface passed 
 59      /// on creation from the provider.
 60      IXAudio2 *mXAudio;
 61
 62      /// The X3DAudio instance.
 63      X3DAUDIO_HANDLE mX3DAudio;
 64
 65      /// The one and only mastering voice.
 66      IXAudio2MasteringVoice* mMasterVoice;
 67
 68      /// The details of the master voice.
 69      XAUDIO2_VOICE_DETAILS mMasterVoiceDetails;
 70
 71      /// The one listener.
 72      X3DAUDIO_LISTENER mListener;
 73
 74      SFXDistanceModel mDistanceModel;
 75      F32 mRolloffFactor;
 76      F32 mDopplerFactor;
 77
 78   public:
 79
 80      SFXXAudioDevice(  SFXProvider* provider, 
 81                        const String& name,
 82                        IXAudio2 *xaudio,
 83                        U32 deviceIndex,
 84                        U32 speakerChannelMask,
 85                        U32 maxBuffers );
 86
 87      virtual ~SFXXAudioDevice();
 88
 89      // SFXDevice
 90      virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description );
 91      virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
 92      virtual void update();
 93      virtual void setListener( U32 index, const SFXListenerProperties& listener );
 94      virtual void setDistanceModel( SFXDistanceModel model );
 95      virtual void setRolloffFactor( F32 factor );
 96      virtual void setDopplerFactor( F32 factor );
 97
 98      /// Called from the voice when its about to start playback.
 99      void _setOutputMatrix( SFXXAudioVoice *voice );
100};
101
102#endif // _SFXXAUDIODEVICE_H_
103