sfxWavStream.h

Engine/source/sfx/media/sfxWavStream.h

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Classes:

class

An SFXFileStream that loads sample data from a WAV file.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SFXWAVSTREAM_H_
25#define _SFXWAVSTREAM_H_
26
27#ifndef _SFXFILESTREAM_H_
28   #include "sfx/sfxFileStream.h"
29#endif
30#include "core/util/safeDelete.h"
31
32
33/// An SFXFileStream that loads sample data from a WAV file.
34class SFXWavStream : public SFXFileStream,
35                     public IPositionable< U32 >
36{
37   public:
38
39      typedef SFXFileStream Parent;
40
41   protected:
42
43      /// The file position of the start of
44      /// the PCM data for fast reset().
45      U32 mDataStart;
46
47      // SFXFileStream
48      virtual bool _readHeader();
49      virtual void _close();
50
51   public:
52
53      ///
54      static SFXWavStream* create( Stream *stream );
55
56      ///
57      SFXWavStream();
58
59      ///
60      SFXWavStream( const SFXWavStream& cloneFrom );
61
62      /// Destructor.
63      virtual ~SFXWavStream();
64
65      // SFXStream
66      virtual void reset();
67      virtual U32 read( U8 *buffer, U32 length );
68      virtual SFXStream* clone() const
69      {
70         SFXWavStream* stream = new SFXWavStream( *this );
71         if( !stream->mStream )
72            SAFE_DELETE( stream );
73         return stream;
74      }
75
76      // IPositionable
77      virtual U32 getPosition() const;
78      virtual void setPosition( U32 offset );
79};
80
81#endif  // _SFXWAVSTREAM_H_
82