sfxSpace.h
Engine/source/T3D/sfx/sfxSpace.h
Classes:
class
A convex space that defines a custom ambient sound space.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SFXSPACE_H_ 25#define _SFXSPACE_H_ 26 27#ifndef _SCENESPACE_H_ 28#include "scene/sceneSpace.h" 29#endif 30 31#ifndef _SCENEAMBIENTSOUNDOBJECT_H_ 32#include "scene/mixin/sceneAmbientSoundObject.h" 33#endif 34 35#ifndef _SCENEPOLYHEDRALOBJECT_H_ 36#include "scene/mixin/scenePolyhedralObject.h" 37#endif 38 39 40/// A convex space that defines a custom ambient sound space. 41class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > > 42{ 43 public: 44 45 typedef SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace> > Parent; 46 47 protected: 48 49 // SceneSpace. 50 virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 244, 135, 18, 45 ); } 51 52 public: 53 54 SFXSpace(); 55 56 // SimObject. 57 DECLARE_CONOBJECT( SFXSpace ); 58 DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." ); 59 DECLARE_CATEGORY( "3D Sound" ); 60 61 static void consoleInit(); 62}; 63 64#endif // !_SFXSPACE_H_ 65