sfxResource.h
Engine/source/sfx/sfxResource.h
Classes:
class
This is the base class for all sound file resources including streamed sound files.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SFXRESOURCE_H_ 25#define _SFXRESOURCE_H_ 26 27#ifndef _SFXCOMMON_H_ 28 #include "sfx/sfxCommon.h" 29#endif 30#ifndef __RESOURCE_H__ 31 #include "core/resource.h" 32#endif 33 34 35class SFXStream; 36 37 38/// This is the base class for all sound file resources including 39/// streamed sound files. It acts much like an always in-core 40/// header to the actual sound data which is read through an SFXStream. 41/// 42/// The first step occurs at ResourceManager::load() time at which 43/// only the header information, the format, size frequency, and 44/// looping flag, are loaded from the sound file. This provides 45/// just the nessasary information to simulate sound playback for 46/// sounds playing just out of the users hearing range. 47/// 48/// The second step loads the actual sound data or begins filling 49/// the stream buffer. This is triggered by a call to openStream(). 50/// SFXProfile, for example, does this when mPreload is enabled. 51/// 52class SFXResource 53{ 54 public: 55 56 typedef void Parent; 57 58 protected: 59 60 /// The constructor is protected. 61 /// @see SFXResource::load() 62 SFXResource(); 63 64 /// Path to the sound file. 65 String mFileName; 66 67 /// The format of the sample data. 68 SFXFormat mFormat; 69 70 /// The length of the sample in milliseconds. 71 U32 mDuration; 72 73 /// Construct a resource instance for the given file. Format and duration 74 /// are read from the given stream. 75 SFXResource( String fileName, SFXStream* stream ); 76 77 public: 78 79 /// The destructor. 80 virtual ~SFXResource() {} 81 82 /// This is a helper function used by SFXProfile for load 83 /// a sound resource. It takes care of trying different 84 /// types for extension-less filenames. 85 /// 86 /// @param filename The sound file path with or without extension. 87 /// 88 static Resource< SFXResource> load( String filename ); 89 90 /// A helper function which returns true if the 91 /// sound resource exists. 92 /// 93 /// @param filename The sound file path with or without extension. 94 /// 95 static bool exists( String filename ); 96 97 /// Return the path to the sound file. 98 const String& getFileName() { return mFileName; } 99 100 /// Returns the total playback time milliseconds. 101 U32 getDuration() const { return mDuration; } 102 103 /// The format of the data in the resource. 104 const SFXFormat& getFormat() const { return mFormat; } 105 106 /// Open a stream for reading the resource's sample data. 107 SFXStream* openStream(); 108 109 // Internal. 110 struct _NewHelper; 111 friend struct _NewHelper; 112}; 113 114 115#endif // _SFXRESOURCE_H_ 116