Torque3D Documentation / _generateds / sfxResource.cpp

sfxResource.cpp

Engine/source/sfx/sfxResource.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "sfx/sfxResource.h"
25#include "sfx/sfxFileStream.h"
26#include "core/util/fourcc.h"
27#include "core/resourceManager.h"
28
29
30
31// Ugly workaround to keep the constructor protected.
32struct SFXResource::_NewHelper
33{
34   static SFXResource* New( String fileName, const ThreadSafeRef< SFXStream>& stream )
35   {
36      return new SFXResource( fileName, stream );
37   }
38};
39
40
41template<>
42void* Resource< SFXResource >::create( const Torque::Path& path )
43{
44   String fullPath = path.getFullPath();
45
46   // Try to open the stream.
47   ThreadSafeRef< SFXStream> stream = SFXFileStream::create( fullPath );
48   if( !stream )
49      return NULL;
50
51   // We have a valid stream... create the resource.
52   SFXResource* res = SFXResource::_NewHelper::New( fullPath, stream );
53
54   return res;
55}
56
57template<>
58ResourceBase::Signature Resource< SFXResource >::signature()
59{
60   return MakeFourCC( 's', 'f', 'x', 'r' );
61}
62
63Resource< SFXResource> SFXResource::load( String filename )
64{
65   return ResourceManager::get().load( filename );
66}
67
68SFXResource::SFXResource( String fileName, SFXStream *stream )
69   : mFileName( fileName ),
70     mFormat( stream->getFormat() ),
71     mDuration( stream->getDuration() )
72{
73}
74
75bool SFXResource::exists( String filename )
76{
77   return SFXFileStream::exists( filename );
78}
79
80SFXStream* SFXResource::openStream()
81{
82   return SFXFileStream::create( mFileName );
83}
84