sfxNullVoice.h

Engine/source/sfx/null/sfxNullVoice.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SFXNULLVOICE_H_
25#define _SFXNULLVOICE_H_
26
27#ifndef _SFXVOICE_H_
28   #include "sfx/sfxVoice.h"
29#endif
30#ifndef _TIMESOURCE_H_
31   #include "core/util/timeSource.h"
32#endif
33
34
35class SFXNullBuffer;
36
37
38class SFXNullVoice : public SFXVoice
39{
40   public:
41
42      typedef SFXVoice Parent;
43      friend class SFXNullDevice;
44
45   protected:
46   
47      typedef GenericTimeSource< VirtualMSTimer> TimeSource;
48
49      SFXNullVoice( SFXNullBuffer* buffer );
50      
51      /// The virtual play timer.
52      mutable TimeSource mPlayTimer;
53
54      ///
55      bool mIsLooping;
56
57      // SFXVoice.
58      virtual SFXStatus _status() const;
59      virtual void _play();
60      virtual void _pause();
61      virtual void _stop();
62      virtual void _seek( U32 sample );
63      virtual U32 _tell() const;
64
65      ///
66      U32 _getPlayTime() const
67      {
68         return mPlayTimer.getPosition();
69      }
70
71   public:
72
73      virtual ~SFXNullVoice();
74
75      /// SFXVoice
76      SFXStatus getStatus() const;
77      void setPosition( U32 sample );
78      void play( bool looping );
79      void setMinMaxDistance( F32 min, F32 max );
80      void setVelocity( const VectorF& velocity );
81      void setTransform( const MatrixF& transform );
82      void setVolume( F32 volume );
83      void setPitch( F32 pitch );
84      void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
85};
86
87#endif // _SFXNULLVOICE_H_
88