sfxNullDevice.h
Engine/source/sfx/null/sfxNullDevice.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SFXNULLDEVICE_H_ 25#define _SFXNULLDEVICE_H_ 26 27class SFXProvider; 28 29#ifndef _SFXDEVICE_H_ 30 #include "sfx/sfxDevice.h" 31#endif 32#ifndef _SFXPROVIDER_H_ 33 #include "sfx/sfxProvider.h" 34#endif 35#ifndef _SFXNULLBUFFER_H_ 36 #include "sfx/null/sfxNullBuffer.h" 37#endif 38#ifndef _SFXNULLVOICE_H_ 39 #include "sfx/null/sfxNullVoice.h" 40#endif 41 42 43class SFXNullDevice : public SFXDevice 44{ 45 typedef SFXDevice Parent; 46 47 public: 48 49 SFXNullDevice( SFXProvider* provider, 50 String name, 51 bool useHardware, 52 S32 maxBuffers ); 53 54 virtual ~SFXNullDevice(); 55 56 public: 57 58 // SFXDevice. 59 virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description ); 60 virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ); 61 virtual void update(); 62}; 63 64#endif // _SFXNULLDEVICE_H_ 65