sfxNullDevice.cpp
Engine/source/sfx/null/sfxNullDevice.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "sfx/null/sfxNullDevice.h" 25#include "sfx/null/sfxNullBuffer.h" 26#include "sfx/sfxInternal.h" 27 28 29SFXNullDevice::SFXNullDevice( SFXProvider* provider, 30 String name, 31 bool useHardware, 32 S32 maxBuffers ) 33 34 : SFXDevice( name, provider, useHardware, maxBuffers ) 35{ 36 mMaxBuffers = getMax( maxBuffers, 8 ); 37} 38 39SFXNullDevice::~SFXNullDevice() 40{ 41} 42 43SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description ) 44{ 45 SFXNullBuffer* buffer = new SFXNullBuffer( stream, description ); 46 _addBuffer( buffer ); 47 48 return buffer; 49} 50 51SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer ) 52{ 53 // Don't bother going any further if we've 54 // exceeded the maximum voices. 55 if ( mVoices.size() >= mMaxBuffers ) 56 return NULL; 57 58 AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" ); 59 60 SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer ); 61 AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" ); 62 63 SFXNullVoice* voice = new SFXNullVoice( nullBuffer ); 64 65 _addVoice( voice ); 66 return voice; 67} 68 69void SFXNullDevice::update() 70{ 71 // Do nothing. Prevent SFXDevice from running 72 // its thing. 73} 74