sfxNullBuffer.h
Engine/source/sfx/null/sfxNullBuffer.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SFXNULLBUFFER_H_ 25#define _SFXNULLBUFFER_H_ 26 27#ifndef _SFXBUFFER_H_ 28 #include "sfx/sfxBuffer.h" 29#endif 30 31 32class SFXNullBuffer : public SFXBuffer 33{ 34 friend class SFXNullDevice; 35 typedef SFXBuffer Parent; 36 37 protected: 38 39 SFXNullBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description ); 40 41 // SFXBuffer. 42 virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num ); 43 virtual void _flush() {} 44 45 public: 46 47 virtual ~SFXNullBuffer(); 48}; 49 50#endif // _SFXNULLBUFFER_H_ 51