Torque3D Documentation / _generateds / sfxNullBuffer.cpp

sfxNullBuffer.cpp

Engine/source/sfx/null/sfxNullBuffer.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "sfx/null/sfxNullBuffer.h"
25#include "sfx/sfxInternal.h"
26
27
28SFXNullBuffer::SFXNullBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description )
29   : Parent( stream, description, false )
30{
31   mStatus = STATUS_Ready;
32}
33
34SFXNullBuffer::~SFXNullBuffer()
35{
36}
37
38void SFXNullBuffer::write( SFXInternal::SFXStreamPacket* const* packets, U32 num )
39{
40   // Should never really be called, but to be safe...
41
42   for( U32 i = 0; i < num; ++ i )
43      destructSingle( packets[ i ] );
44}
45