sfxNullBuffer.cpp
Engine/source/sfx/null/sfxNullBuffer.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "sfx/null/sfxNullBuffer.h" 25#include "sfx/sfxInternal.h" 26 27 28SFXNullBuffer::SFXNullBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description ) 29 : Parent( stream, description, false ) 30{ 31 mStatus = STATUS_Ready; 32} 33 34SFXNullBuffer::~SFXNullBuffer() 35{ 36} 37 38void SFXNullBuffer::write( SFXInternal::SFXStreamPacket* const* packets, U32 num ) 39{ 40 // Should never really be called, but to be safe... 41 42 for( U32 i = 0; i < num; ++ i ) 43 destructSingle( packets[ i ] ); 44} 45