sfxFMODEvent.h

Engine/source/sfx/fmod/sfxFMODEvent.h

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Classes:

class

An event in an FMOD Designer project.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _SFXFMODEVENT_H_
 25#define _SFXFMODEVENT_H_
 26
 27#ifndef _SFXTRACK_H_
 28   #include "sfx/sfxTrack.h"
 29#endif
 30#ifndef _CONSOLETYPES_H_
 31   #include "console/consoleTypes.h"
 32#endif
 33#ifndef _MPOINT2_H_
 34   #include "math/mPoint2.h"
 35#endif
 36
 37#include "fmod_event.h"
 38
 39
 40class SFXFMODProject;
 41class SFXFMODEventGroup;
 42
 43
 44/// An event in an FMOD Designer project.
 45///
 46/// This class must not be manually instanced by the user.  Instead, SFXFMODEvents
 47/// are automatically created when an SFXFMODProject is loaded.
 48///
 49/// Be aware that as all the playback happens internally within FMOD's event system,
 50/// this bypasses the SFX layer and will thus not work with features that rely the
 51/// structures there.  Namely, sound occlusion (except for FMOD's own occlusion) will
 52/// not work with FMOD events.
 53///
 54/// The parameters of an FMOD event are automatically created and designed using the
 55/// information in the project.
 56///
 57class SFXFMODEvent : public SFXTrack
 58{
 59   public:
 60   
 61      typedef SFXTrack Parent;
 62      friend class SFXFMODEventGroup;
 63      friend class SFXFMODEventSource;
 64      
 65   protected:
 66   
 67      /// Name of the event in the Designer project.
 68      String mName;
 69      
 70      /// Event group that this event belongs to.
 71      SFXFMODEventGroup* mGroup;
 72      
 73      /// Next event in the group's event chain.
 74      SFXFMODEvent* mSibling;
 75      
 76      /// FMOD event handle when event is open.  Client-side only.
 77      FMOD_EVENT* mHandle;
 78      
 79      ///
 80      Point2F mParameterRanges[ MaxNumParameters ];
 81      
 82      ///
 83      F32 mParameterValues[ MaxNumParameters ];
 84      
 85      /// Group ID for client net sync.
 86      S32 mGroupId;
 87      
 88      ///
 89      void _createParameters();
 90      
 91   public:
 92   
 93      ///
 94      SFXFMODEvent();
 95      
 96      ///
 97      SFXFMODEvent( SFXFMODEventGroup* group, const String& name );
 98      
 99      ///
100      SFXFMODEvent( SFXFMODEventGroup* group, FMOD_EVENT* handle );
101      
102      ~SFXFMODEvent();
103
104      /// Create the event object on the FMOD device.
105      void acquire();
106      
107      /// Release the event object on the FMOD device.
108      void release();
109      
110      ///
111      const String& getEventName() const { return mName; }
112      
113      ///
114      SFXFMODEventGroup* getEventGroup() const { return mGroup; }
115      
116      ///
117      String getQualifiedName() const;
118      
119      ///
120      bool isDataLoaded() const;
121      
122      // SFXTrack.
123      virtual bool onAdd();
124      virtual void onRemove();
125      virtual bool preload( bool server, String& errorStr );
126      virtual void packData( BitStream* stream );
127      virtual void unpackData( BitStream* stream );
128      
129      static void initPersistFields();
130      
131      DECLARE_CONOBJECT( SFXFMODEvent );
132      DECLARE_CATEGORY( "SFX FMOD" );
133      DECLARE_DESCRIPTION( "An FMOD Designer event." );
134};
135
136#endif // !_SFXFMODEVENT_H_
137