sfxDevice.h

Engine/source/sfx/sfxDevice.h

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Abstract base class for back-end sound API implementations.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _SFXDEVICE_H_
 25#define _SFXDEVICE_H_
 26
 27#ifndef _PLATFORM_H_
 28   #include "platform/platform.h"
 29#endif
 30#ifndef _TVECTOR_H_
 31   #include "core/util/tVector.h"
 32#endif
 33#ifndef _SFXCOMMON_H_
 34   #include "sfx/sfxCommon.h"
 35#endif
 36#ifndef _THREADSAFEREF_H_
 37   #include "platform/threads/threadSafeRefCount.h"
 38#endif
 39
 40
 41class SFXProvider;
 42class SFXListener;
 43class SFXBuffer;
 44class SFXVoice;
 45class SFXProfile;
 46class SFXDevice;
 47class SFXStream;
 48class SFXDescription;
 49
 50
 51
 52/// Abstract base class for back-end sound API implementations.
 53class SFXDevice
 54{
 55   public:
 56   
 57      typedef void Parent;
 58      
 59      /// Device capability flags.
 60      enum ECaps
 61      {
 62         CAPS_Reverb          = BIT( 0 ),    ///< Device supports reverb environments.
 63         CAPS_VoiceManagement = BIT( 1 ),    ///< Device manages voices on its own; deactivates virtualization code in SFX system.
 64         CAPS_Occlusion       = BIT( 2 ),    ///< Device has its own sound occlusion handling (SFXOcclusionManager).
 65         CAPS_DSPEffects      = BIT( 3 ),    ///< Device implements DSP effects (SFXDSPManager).
 66         CAPS_MultiListener   = BIT( 4 ),    ///< Device supports multiple listeners.
 67         CAPS_FMODDesigner    = BIT( 5 ),    ///< FMOD Designer support.
 68      };
 69      
 70   protected:
 71
 72      typedef Vector< SFXBuffer*> BufferVector;
 73      typedef Vector< SFXVoice*> VoiceVector;
 74      
 75      typedef BufferVector::iterator BufferIterator;
 76      typedef VoiceVector::iterator VoiceIterator;
 77
 78      SFXDevice( const String& name, SFXProvider* provider, bool useHardware, S32 maxBuffers );
 79
 80      /// The name of this device.
 81      String mName;
 82
 83      /// The provider which created this device.
 84      SFXProvider* mProvider;
 85
 86      /// Should the device try to use hardware processing.
 87      bool mUseHardware;
 88
 89      /// The maximum playback buffers this device will use.
 90      S32 mMaxBuffers;
 91
 92      /// Current set of sound buffers.
 93      BufferVector mBuffers;
 94
 95      /// Current set of voices.
 96      VoiceVector mVoices;
 97
 98      /// Device capabilities.
 99      U32 mCaps;
100
101      /// Current number of buffers.  Reflected in $SFX::Device::numBuffers.
102      U32 mStatNumBuffers;
103
104      /// Current number of voices.  Reflected in $SFX::Device::numVoices.
105      U32 mStatNumVoices;
106
107      /// Current total memory size of sound buffers.  Reflected in $SFX::Device::numBufferBytes.
108      U32 mStatNumBufferBytes;
109      
110      /// Register a buffer with the device.
111      /// This also triggers the buffer's stream packet request chain.
112      void _addBuffer( SFXBuffer* buffer );
113
114      /// Unregister the given buffer.
115      void _removeBuffer( SFXBuffer* buffer );
116
117      /// Register a voice with the device.
118      void _addVoice( SFXVoice* voice );
119
120      /// Unregister the given voice.
121      virtual void _removeVoice( SFXVoice* buffer );
122
123      /// Release all resources tied to the device.  Can be called repeatedly
124      /// without harm.  It is meant for device destructors that will severe
125      /// the connection to the sound API and thus need all resources freed
126      /// before the base destructor is called.
127      void _releaseAllResources();
128
129public:
130
131      virtual ~SFXDevice();
132
133      /// Returns the provider which created this device.
134      SFXProvider* getProvider() const { return mProvider; }
135
136      /// Is the device set to use hardware processing.
137      bool getUseHardware() const { return mUseHardware; }
138
139      /// The maximum number of playback buffers this device will use.
140      S32 getMaxBuffers() const { return mMaxBuffers; }
141
142      /// Returns the name of this device.
143      const String& getName() const { return mName; }
144
145      /// Return the device capability flags.
146      U32 getCaps() const { return mCaps; }
147
148      /// Tries to create a new sound buffer.  If creation fails
149      /// freeing another buffer will usually allow a new one to 
150      /// be created.
151      ///
152      /// @param stream          The sound data stream.
153      /// @param description     The playback configuration.
154      ///
155      /// @return Returns a new buffer or NULL if one cannot be created.
156      ///
157      virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream>& stream, SFXDescription* description ) = 0;
158
159      /// Create a sound buffer directly for a file.  This is for
160      /// devices that implemented their own custom file loading.
161      ///
162      /// @note Only implemented on specific SFXDevices.
163      /// @return Return a new buffer or NULL.
164      virtual SFXBuffer* createBuffer( const String& fileName, SFXDescription* description ) { return NULL; }
165
166      /// Tries to create a new voice.
167      ///
168      /// @param is3d True if the voice should have 3D sound enabled.
169      /// @param buffer The sound data to play by the voice.
170      ///
171      /// @return Returns a new voice or NULL if one cannot be created.
172      virtual SFXVoice* createVoice( bool is3D, SFXBuffer* buffer ) = 0;
173      
174      /// Set the rolloff curve to be used by distance attenuation of 3D sounds.
175      virtual void setDistanceModel( SFXDistanceModel model ) {}
176      
177      /// Set the scale factor to use for doppler effects on 3D sounds.
178      virtual void setDopplerFactor( F32 factor ) {}
179      
180      /// Set the rolloff scale factor for distance attenuation of 3D sounds.
181      virtual void setRolloffFactor( F32 factor ) {}
182
183      /// send empty function to all sfxdevices
184      virtual void openSlots() {}
185      
186      /// Set the global reverb environment.
187      virtual void setReverb( const SFXReverbProperties& reverb ) {}
188      
189      /// Reset the global reverb environment to its default.
190      virtual void resetReverb() {}
191
192      /// Set the number of concurrent listeners on the device.
193      ///
194      /// @note On devices that do not support multiple listeners, any value
195      ///   other than 1 will be ignored.
196      virtual void setNumListeners( U32 num ) {}
197      
198      /// Set the properties of the given listener.
199      ///
200      /// @note On devices that do not support multiple listeners, only setting
201      ///   the properties on index=0 will have a effect.
202      virtual void setListener( U32 index, const SFXListenerProperties& listener ) {}
203            
204      /// Return the current total number of sound buffers.
205      U32 getBufferCount() const { return mBuffers.size(); }
206
207      /// Return the current total number of voices.
208      U32 getVoiceCount() const { return mVoices.size(); }
209
210      /// Called from SFXSystem to do any updates the device may need to make.
211      virtual void update();
212};
213
214
215#endif // _SFXDEVICE_H_
216