sfxAmbience.cpp
Engine/source/sfx/sfxAmbience.cpp
Public Functions
ConsoleDocClass(SFXAmbience , "@brief A datablock that describes an ambient sound <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">space.\n\n</a>" "Each ambience datablock captures the properties of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> unique ambient sound space. A sound space is comprised <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">of:\n</a>" "- an ambient audio track that is played when the listener is inside the space, \<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "- <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> reverb environment that is active inside the space, <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">and\n</a>" "- <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> number of SFXStates that are activated when entering the space and deactivated when exiting <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">it.\n</a>" "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "Each of these properties is <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">optional.\n\n</a>" "An important characteristic of ambient audio spaces is that their unique nature is not determined by their location " "in space but rather by their <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock. This means that the same <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock assigned <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> " "multiple locations in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> level represents the same unique audio space <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the sound <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">system.\n\n</a>" "This is an important distinction <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> the ambient sound mixer which will activate <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> given ambient audio space only " "once at any one time regardless of how many intersecting audio spaces with the same <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock assigned " "the listener may currently be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">in.\n\n</a>" "All <a href="/coding/class/classsfxambience/">SFXAmbience</a> instances are automatically added <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the global @c <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXAmbienceSet.\n\n</a>" "At the moment, transitions between reverb environments are not blended and different reverb environments from multiple " "active SFXAmbiences will not be blended together. This will be added in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> future <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">version.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "singleton <a href="/coding/class/classsfxambience/">SFXAmbience</a>(Underwater)\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " environment=AudioEnvUnderwater;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " soundTrack=ScubaSoundList;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " states[0]=AudioLocationUnderwater;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXEnvironment\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXTrack\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXState\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">LevelInfo::soundAmbience\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Zone::soundAmbience\n\n</a>" " @ref <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablock_Networking\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )
Detailed Description
Public Functions
ConsoleDocClass(SFXAmbience , "@brief A datablock that describes an ambient sound <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">space.\n\n</a>" "Each ambience datablock captures the properties of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> unique ambient sound space. A sound space is comprised <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">of:\n</a>" "- an ambient audio track that is played when the listener is inside the space, \<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "- <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> reverb environment that is active inside the space, <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">and\n</a>" "- <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> number of SFXStates that are activated when entering the space and deactivated when exiting <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">it.\n</a>" "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "Each of these properties is <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">optional.\n\n</a>" "An important characteristic of ambient audio spaces is that their unique nature is not determined by their location " "in space but rather by their <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock. This means that the same <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock assigned <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> " "multiple locations in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> level represents the same unique audio space <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the sound <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">system.\n\n</a>" "This is an important distinction <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> the ambient sound mixer which will activate <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> given ambient audio space only " "once at any one time regardless of how many intersecting audio spaces with the same <a href="/coding/class/classsfxambience/">SFXAmbience</a> datablock assigned " "the listener may currently be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">in.\n\n</a>" "All <a href="/coding/class/classsfxambience/">SFXAmbience</a> instances are automatically added <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the global @c <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXAmbienceSet.\n\n</a>" "At the moment, transitions between reverb environments are not blended and different reverb environments from multiple " "active SFXAmbiences will not be blended together. This will be added in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> future <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">version.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "singleton <a href="/coding/class/classsfxambience/">SFXAmbience</a>(Underwater)\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " environment=AudioEnvUnderwater;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " soundTrack=ScubaSoundList;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " states[0]=AudioLocationUnderwater;\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXEnvironment\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXTrack\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFXState\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">LevelInfo::soundAmbience\n</a>" " @see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Zone::soundAmbience\n\n</a>" " @ref <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablock_Networking\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">SFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )
IMPLEMENT_CO_DATABLOCK_V1(SFXAmbience )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "sfx/sfxAmbience.h" 25#include "sfx/sfxEnvironment.h" 26#include "sfx/sfxTrack.h" 27#include "sfx/sfxSystem.h" 28#include "sfx/sfxTypes.h" 29#include "math/mathTypes.h" 30#include "core/stream/bitStream.h" 31 32 33IMPLEMENT_CO_DATABLOCK_V1( SFXAmbience ); 34 35 36ConsoleDocClass( SFXAmbience, 37 "@brief A datablock that describes an ambient sound space.\n\n" 38 39 "Each ambience datablock captures the properties of a unique ambient sound space. A sound space is comprised of:\n" 40 41 "- an ambient audio track that is played when the listener is inside the space,\n" 42 "- a reverb environment that is active inside the space, and\n" 43 "- a number of SFXStates that are activated when entering the space and deactivated when exiting it.\n" 44 "\n" 45 46 "Each of these properties is optional.\n\n" 47 48 "An important characteristic of ambient audio spaces is that their unique nature is not determined by their location " 49 "in space but rather by their SFXAmbience datablock. This means that the same SFXAmbience datablock assigned to " 50 "multiple locations in a level represents the same unique audio space to the sound system.\n\n" 51 52 "This is an important distinction for the ambient sound mixer which will activate a given ambient audio space only " 53 "once at any one time regardless of how many intersecting audio spaces with the same SFXAmbience datablock assigned " 54 "the listener may currently be in.\n\n" 55 56 "All SFXAmbience instances are automatically added to the global @c SFXAmbienceSet.\n\n" 57 58 "At the moment, transitions between reverb environments are not blended and different reverb environments from multiple " 59 "active SFXAmbiences will not be blended together. This will be added in a future version.\n\n" 60 61 "@tsexample\n" 62 "singleton SFXAmbience( Underwater )\n" 63 "{\n" 64 " environment = AudioEnvUnderwater;\n" 65 " soundTrack = ScubaSoundList;\n" 66 " states[ 0 ] = AudioLocationUnderwater;\n" 67 "};\n" 68 "@endtsexample\n\n" 69 70 "@see SFXEnvironment\n" 71 "@see SFXTrack\n" 72 "@see SFXState\n" 73 "@see LevelInfo::soundAmbience\n" 74 "@see Zone::soundAmbience\n\n" 75 "@ref Datablock_Networking\n" 76 "@ingroup SFX\n" 77 "@ingroup Datablocks\n" 78); 79 80 81SFXAmbience::ChangeSignal SFXAmbience::smChangeSignal; 82 83 84//----------------------------------------------------------------------------- 85 86SFXAmbience::SFXAmbience() 87 : mDopplerFactor( 0.5f ), 88 mRolloffFactor( 1.f ), 89 mSoundTrack( NULL ), 90 mEnvironment( NULL ) 91{ 92 dMemset( mState, 0, sizeof( mState ) ); 93} 94 95//----------------------------------------------------------------------------- 96 97void SFXAmbience::initPersistFields() 98{ 99 addGroup( "Sound" ); 100 101 addField( "environment", TypeSFXEnvironmentName, Offset( mEnvironment, SFXAmbience ), 102 "Reverb environment active in the ambience zone.\n" 103 "@ref SFX_reverb" ); 104 addField( "soundTrack", TypeSFXTrackName, Offset( mSoundTrack, SFXAmbience ), 105 "Sound track to play in the ambience zone." ); 106 addField( "rolloffFactor", TypeF32, Offset( mRolloffFactor, SFXAmbience ), 107 "The rolloff factor to apply to distance-based volume attenuation in this space.\n" 108 "Defaults to 1.0.\n\n" 109 "@note This applies to the logarithmic distance model only.\n\n" 110 "@ref SFXSource_volume" ); 111 addField( "dopplerFactor", TypeF32, Offset( mDopplerFactor, SFXAmbience ), 112 "The factor to apply to the doppler affect in this space.\n" 113 "Defaults to 0.5.\n\n" 114 "@ref SFXSource_doppler" ); 115 addField( "states", TypeSFXStateName, Offset( mState, SFXAmbience ), 116 MaxStates, 117 "States to activate when the ambient zone is entered.\n" 118 "When the ambient sound state is entered, all states associated with the state will " 119 "be activated (given that they are not disabled) and deactivated when the space " 120 "is exited again." ); 121 122 endGroup( "Sound" ); 123 124 Parent::initPersistFields(); 125} 126 127//----------------------------------------------------------------------------- 128 129bool SFXAmbience::onAdd() 130{ 131 if( !Parent::onAdd() ) 132 return false; 133 134 Sim::getSFXAmbienceSet()->addObject( this ); 135 136 return true; 137} 138 139//----------------------------------------------------------------------------- 140 141bool SFXAmbience::preload( bool server, String& errorStr ) 142{ 143 if( !Parent::preload( server, errorStr ) ) 144 return false; 145 146 validate(); 147 148 // Resolve datablocks on client. 149 150 if( !server ) 151 { 152 if( !sfxResolve( &mEnvironment, errorStr ) ) 153 return false; 154 155 if( !sfxResolve( &mSoundTrack, errorStr ) ) 156 return false; 157 158 for( U32 i = 0; i < MaxStates; ++ i ) 159 if( !sfxResolve( &mState[ i ], errorStr ) ) 160 return false; 161 } 162 163 return true; 164} 165 166//----------------------------------------------------------------------------- 167 168void SFXAmbience::packData( BitStream* stream ) 169{ 170 Parent::packData( stream ); 171 172 sfxWrite( stream, mEnvironment ); 173 sfxWrite( stream, mSoundTrack ); 174 175 stream->write( mRolloffFactor ); 176 stream->write( mDopplerFactor ); 177 178 for( U32 i = 0; i < MaxStates; ++ i ) 179 sfxWrite( stream, mState[ i ] ); 180} 181 182//----------------------------------------------------------------------------- 183 184void SFXAmbience::unpackData( BitStream* stream ) 185{ 186 Parent::unpackData( stream ); 187 188 sfxRead( stream, &mEnvironment ); 189 sfxRead( stream, &mSoundTrack ); 190 191 stream->read( &mRolloffFactor ); 192 stream->read( &mDopplerFactor ); 193 194 for( U32 i = 0; i < MaxStates; ++ i ) 195 sfxRead( stream, &mState[ i ] ); 196} 197 198//----------------------------------------------------------------------------- 199 200void SFXAmbience::inspectPostApply() 201{ 202 Parent::inspectPostApply(); 203 204 validate(); 205 206 smChangeSignal.trigger( this ); 207} 208 209//----------------------------------------------------------------------------- 210 211void SFXAmbience::validate() 212{ 213} 214