sfxALVoice.h
Engine/source/sfx/openal/sfxALVoice.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SFXALVOICE_H_ 25#define _SFXALVOICE_H_ 26 27#ifndef _SFXVOICE_H_ 28 #include "sfx/sfxVoice.h" 29#endif 30#ifndef _OPENALFNTABLE 31 #include "sfx/openal/LoadOAL.h" 32#endif 33#ifndef _PLATFORM_THREADS_MUTEX_H_ 34 #include "platform/threads/mutex.h" 35#endif 36 37 38class SFXALBuffer; 39class SFXALDevice; 40 41class SFXALVoice : public SFXVoice 42{ 43 public: 44 45 typedef SFXVoice Parent; 46 friend class SFXALDevice; 47 friend class SFXALBuffer; 48 49 protected: 50 51 SFXALVoice( const OPENALFNTABLE &oalft, 52 SFXALBuffer *buffer, 53 ALuint sourceName ); 54 55 ALuint mSourceName; 56 57 /// Buggy OAL jumps around when pausing. Save playback cursor here. 58 F32 mResumeAtSampleOffset; 59 60 /// Amount by which OAL's reported sample position is offset. 61 /// 62 /// OAL's sample position is relative to the current queue state, 63 /// so we manually need to keep track of how far into the total 64 /// queue we are. 65 U32 mSampleOffset; 66 67 Mutex mMutex; 68 69 const OPENALFNTABLE &mOpenAL; 70 71 /// 72 SFXALBuffer* _getBuffer() const 73 { 74 return ( SFXALBuffer* ) mBuffer.getPointer(); 75 } 76 77 /// For non-streaming buffers, late-bind the audio buffer 78 /// to the source as OAL will not accept writes to buffers 79 /// already bound. 80 void _lateBindStaticBufferIfNecessary(); 81 82 // SFXVoice. 83 virtual SFXStatus _status() const; 84 virtual void _play(); 85 virtual void _pause(); 86 virtual void _stop(); 87 virtual void _seek( U32 sample ); 88 virtual U32 _tell() const; 89 90 public: 91 92 static SFXALVoice* create( SFXALDevice* device, 93 SFXALBuffer *buffer ); 94 95 virtual ~SFXALVoice(); 96 97 /// SFXVoice 98 void setMinMaxDistance( F32 min, F32 max ); 99 void play( bool looping ); 100 void setVelocity( const VectorF& velocity ); 101 void setTransform( const MatrixF& transform ); 102 void setVolume( F32 volume ); 103 void setPitch( F32 pitch ); 104 void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume ); 105 void setRolloffFactor( F32 factor ); 106}; 107 108#endif // _SFXALVOICE_H_ 109