serverQuery.h

Engine/source/app/net/serverQuery.h

More...

Classes:

Public Functions

queryLanServers(U32 port, U8 flags, const char * gameType, const char * missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags)
queryMasterServer(U8 flags, const char * gameType, const char * missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags, U8 buddyCount, U32 * buddyList)

Detailed Description

Public Variables

bool gServerBrowserDirty 
Vector< ServerInfo > gServerList 

Public Functions

clearServerList()

queryFavoriteServers(U8 flags)

queryLanServers(U32 port, U8 flags, const char * gameType, const char * missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags)

queryMasterGameTypes()

queryMasterServer(U8 flags, const char * gameType, const char * missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags, U8 buddyCount, U32 * buddyList)

querySingleServer(const NetAddress * addr, U8 flags)

sendHeartbeat(U8 flags)

startHeartbeat()

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _SERVERQUERY_H_
 25#define _SERVERQUERY_H_
 26
 27#ifndef _PLATFORM_H_
 28#include "platform/platform.h"
 29#endif
 30#ifndef _BITSET_H_
 31#include "core/bitSet.h"
 32#endif
 33
 34#include "platform/platformNet.h"
 35
 36//-----------------------------------------------------------------------------
 37// Game Server Information
 38
 39struct ServerInfo
 40{
 41   enum StatusFlags
 42   {
 43      // Info flags (0-7):
 44      Status_Dedicated  = BIT(0),
 45      Status_Passworded = BIT(1),
 46      Status_Linux      = BIT(2),
 47
 48      // Status flags:
 49      Status_New         = 0,
 50      Status_Querying   = BIT(28),
 51      Status_Updating   = BIT(29),
 52      Status_Responded  = BIT(30),
 53      Status_TimedOut   = BIT(31),
 54   };
 55
 56   U8          numPlayers;
 57   U8          maxPlayers;
 58   U8          numBots;
 59   char*       name;
 60   char*       gameType;
 61   char*       missionName;
 62   char*       missionType;
 63   char*       statusString;
 64   char*       infoString;
 65   NetAddress  address;
 66   U32         version;
 67   U32         ping;
 68   U32         cpuSpeed;
 69   bool        isFavorite;
 70   BitSet32    status;
 71
 72   ServerInfo()
 73   {
 74      numPlayers = 0;
 75      maxPlayers = 0;
 76      numBots = 0;
 77      name = NULL;
 78      gameType = NULL;
 79      missionType = NULL;
 80      missionName = NULL;
 81      statusString = NULL;
 82      infoString = NULL;
 83      version = 0;
 84      dMemset(&address, '\0', sizeof(NetAddress));
 85      ping = 0;
 86      cpuSpeed = 0;
 87      isFavorite = false;
 88      status = Status_New;
 89   }
 90   ~ServerInfo();
 91
 92   bool isNew()            { return( status == Status_New ); }
 93   bool isQuerying()       { return( status.test( Status_Querying ) ); }
 94   bool isUpdating()       { return( status.test( Status_Updating ) ); }
 95   bool hasResponded()     { return( status.test( Status_Responded ) ); }
 96   bool isTimedOut()       { return( status.test( Status_TimedOut ) ); }
 97
 98   bool isDedicated()      { return( status.test( Status_Dedicated ) ); }
 99   bool isPassworded()     { return( status.test( Status_Passworded ) ); }
100   bool isLinux()          { return( status.test( Status_Linux ) ); }
101
102};
103
104
105//-----------------------------------------------------------------------------
106
107extern Vector<ServerInfo> gServerList;
108extern bool gServerBrowserDirty;
109extern void clearServerList();
110extern void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missionType,
111      U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
112      U8 filterFlags);
113extern void queryMasterGameTypes();
114extern void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
115      U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
116      U8 filterFlags, U8 buddyCount, U32* buddyList );
117extern void queryFavoriteServers( U8 flags );
118extern void querySingleServer(const NetAddress* addr, U8 flags);
119extern void startHeartbeat();
120extern void sendHeartbeat( U8 flags );
121
122#ifdef TORQUE_DEBUG
123extern void addFakeServers( S32 howMany );
124#endif // DEBUG
125
126#endif
127