semaphore.h
Engine/source/platform/threads/semaphore.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PLATFORM_THREAD_SEMAPHORE_H_ 25#define _PLATFORM_THREAD_SEMAPHORE_H_ 26 27#ifndef _TORQUE_TYPES_H_ 28#include "platform/types.h" 29#endif 30 31// Forward ref used by platform code 32class PlatformSemaphore; 33 34class Semaphore 35{ 36protected: 37 PlatformSemaphore *mData; 38 39public: 40 /// Create a semaphore. initialCount defaults to 1. 41 Semaphore(S32 initialCount = 1); 42 /// Delete a semaphore, ignoring it's count. 43 ~Semaphore(); 44 45 /// Acquire the semaphore, decrementing its count. 46 /// if the initial count is less than 1, block until it goes above 1, then acquire. 47 /// Returns true if the semaphore was acquired, false if the semaphore could 48 /// not be acquired and block was false. 49 bool acquire(bool block = true, S32 timeoutMS = -1); 50 51 /// Release the semaphore, incrementing its count. 52 /// Never blocks. 53 void release(); 54}; 55 56#endif 57