sdlSplashScreen.cpp
Engine/source/windowManager/sdl/sdlSplashScreen.cpp
Public Variables
SDL_Surface *
SDL_Renderer *
SDL_Texture *
SDL_Window *
Detailed Description
Public Variables
SDL_Surface * gSplashImage
SDL_Renderer * gSplashRenderer
SDL_Texture * gSplashTexture
SDL_Window * gSplashWindow
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "console/console.h" 26#include "gfx/bitmap/gBitmap.h" 27#include "SDL.h" 28#include "windowManager/sdl/sdlWindow.h" 29 30static SDL_Window* gSplashWindow = nullptr; 31static SDL_Surface* gSplashImage = nullptr; 32static SDL_Texture* gSplashTexture = nullptr; 33static SDL_Renderer* gSplashRenderer = nullptr; 34 35bool Platform::displaySplashWindow( String path ) 36{ 37 if(path.isEmpty()) 38 return false; 39 40 Torque::Path iconPath = Torque::Path(path); 41 42 if (iconPath.getExtension() == String("bmp")) 43 { 44 Con::errorf("Unable to use bmp format images for the splash screen. Please use a different format."); 45 return false; 46 } 47 48 Resource<GBitmap> img = GBitmap::load(iconPath); 49 if (img != NULL) 50 { 51 U32 pitch; 52 U32 width = img->getWidth(); 53 bool hasAlpha = img->getHasTransparency(); 54 U32 depth; 55 56 if (hasAlpha) 57 { 58 pitch = 4 * width; 59 depth = 32; 60 } 61 else 62 { 63 pitch = 3 * width; 64 depth = 24; 65 } 66 67 Uint32 rmask, gmask, bmask, amask; 68 if (SDL_BYTEORDER == SDL_BIG_ENDIAN) 69 { 70 S32 shift = hasAlpha ? 8 : 0; 71 rmask = 0xff000000 >> shift; 72 gmask = 0x00ff0000 >> shift; 73 bmask = 0x0000ff00 >> shift; 74 amask = 0x000000ff >> shift; 75 } 76 else 77 { 78 rmask = 0x000000ff; 79 gmask = 0x0000ff00; 80 bmask = 0x00ff0000; 81 amask = hasAlpha ? 0xff000000 : 0; 82 } 83 84 gSplashImage = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask); 85 } 86 87 //now the pop-up window 88 if (gSplashImage) 89 { 90 gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 91 gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN); 92 93 gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED); 94 95 gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage); 96 97 SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL); 98 99 SDL_RenderPresent(gSplashRenderer); 100 } 101 102 return true; 103} 104 105bool Platform::closeSplashWindow() 106{ 107 if (gSplashTexture != nullptr) 108 { 109 SDL_DestroyTexture(gSplashTexture); 110 gSplashTexture = nullptr; 111 } 112 if (gSplashImage != nullptr) 113 { 114 SDL_FreeSurface(gSplashImage); 115 gSplashImage = nullptr; 116 } 117 if (gSplashRenderer != nullptr) 118 { 119 SDL_DestroyRenderer(gSplashRenderer); 120 gSplashRenderer = nullptr; 121 } 122 if (gSplashWindow != nullptr) 123 { 124 SDL_DestroyWindow(gSplashWindow); 125 gSplashWindow = nullptr; 126 } 127 128 return true; 129} 130