sdlInputManager.h
Engine/source/platformSDL/sdlInputManager.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SDLINPUTMANAGER_H_ 25#define _SDLINPUTMANAGER_H_ 26 27#ifndef _PLATFORMINPUT_H_ 28#include "platform/platformInput.h" 29#endif 30#include "SDL.h" 31 32//------------------------------------------------------------------------------ 33class SDLInputManager : public InputManager 34{ 35 enum Constants { 36 MaxJoysticks = 4, // Up to 4 simultaneous joysticks 37 MaxControllers = 4, // Up to 4 simultaneous controllers 38 MaxHats = 2, // Maximum 2 hats per device 39 MaxBalls = 2, // Maximum 2 trackballs per device 40 MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c 41 MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c 42 }; 43 44 struct controllerState 45 { 46 S32 sdlInstID; // SDL device instance id 47 U32 torqueInstID; // Torque device instance id 48 SDL_GameController *inputDevice; 49 }; 50 51 struct joystickState 52 { 53 S32 sdlInstID; // SDL device instance id 54 U32 torqueInstID; // Torque device instance id 55 SDL_Joystick *inputDevice; 56 U32 numAxes; 57 U8 lastHatState[MaxHats]; 58 59 void reset(); 60 }; 61 62private: 63 typedef InputManager Parent; 64 65 static S32 map_EventForControllerAxis[MaxControllerAxes]; 66 static S32 map_EventForControllerButton[MaxControllerButtons]; 67 68 static bool smJoystickEnabled; 69 static bool smJoystickSplitAxesLR; 70 static bool smControllerEnabled; 71 static bool smPOVButtonEvents; 72 static bool smPOVMaskEvents; 73 74 joystickState mJoysticks[MaxJoysticks]; 75 controllerState mControllers[MaxControllers]; 76 77 // Used to look up a torque instance based on a device inst 78 HashTable<S32, joystickState*> mJoystickMap; 79 HashTable<S32, controllerState*> mControllerMap; 80 81 bool mJoystickActive; 82 83 void deviceConnectedCallback(S32 index); 84 bool closeControllerByIndex(S32 index); 85 void closeController(SDL_JoystickID sdlId); 86 bool closeJoystickByIndex(S32 index); 87 void closeJoystick(SDL_JoystickID sdlId); 88 89 void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue); 90 void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue); 91 void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex); 92 93public: 94 DECLARE_STATIC_CLASS(SDLInputManager); 95 96public: 97 SDLInputManager(); 98 99 bool enable(); 100 void disable(); 101 void process(); 102 103 void processEvent(SDL_Event &evt); 104 105 static void init(); 106 107 // Console interface: 108 S32 openJoystick(S32 sdlIndex, S32 requestedTID); 109 S32 openController(S32 sdlIndex, S32 requestedTID); 110 void closeDevice(S32 sdlIndex); 111 S32 getJoystickOpenState(S32 sdlIndex); 112 void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer); 113}; 114 115#endif // _SDLINPUTMANAGER_H_ 116