Torque3D Documentation / _generateds / sdlCursorController.h

sdlCursorController.h

Engine/source/windowManager/sdl/sdlCursorController.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef  _SDL_CURSORCONTROLLER_H_
25#define  _SDL_CURSORCONTROLLER_H_
26
27#include "windowManager/platformCursorController.h"
28
29class PlatformCursorControllerSDL : public PlatformCursorController
30{
31public:
32   PlatformCursorControllerSDL( PlatformWindow *owner ) :
33      PlatformCursorController( owner )
34   {
35      pushCursor( PlatformCursorController::curArrow );
36   };
37
38   virtual void setCursorPosition( S32 x, S32 y );
39   virtual void getCursorPosition( Point2I &point );
40   virtual void setCursorVisible( bool visible );
41   virtual bool isCursorVisible();
42
43   void setCursorShape( U32 cursorID );
44   void setCursorShape( const UTF8 *fileName, bool reload );
45
46   U32 getDoubleClickTime();
47   S32 getDoubleClickWidth();
48   S32 getDoubleClickHeight();
49};
50
51
52#endif
53