scriptMsgListener.h
Engine/source/util/messaging/scriptMsgListener.h
Classes:
class
Script accessible version of Dispatcher::IMessageListener.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "console/simBase.h" 25 26#ifndef _SCRIPTMSGLISTENER_H_ 27#define _SCRIPTMSGLISTENER_H_ 28 29#ifndef _DISPATCHER_H_ 30#include "util/messaging/dispatcher.h" 31#endif 32 33/// @addtogroup msgsys Message System 34// @{ 35 36//----------------------------------------------------------------------------- 37/// @brief Script accessible version of Dispatcher::IMessageListener 38/// 39/// The main use of ScriptMsgListener is to allow script to listen for 40/// messages. You can subclass ScriptMsgListener in script to receive 41/// the Dispatcher::IMessageListener callbacks. 42/// 43/// Alternatively, you can derive from it in C++ instead of SimObject to 44/// get an object that implements Dispatcher::IMessageListener with script 45/// callbacks. If you need to derive from something other then SimObject, 46/// then you will need to implement the Dispatcher::IMessageListener 47/// interface yourself. 48//----------------------------------------------------------------------------- 49class ScriptMsgListener : public SimObject, public virtual Dispatcher::IMessageListener 50{ 51 typedef SimObject Parent; 52 typedef Dispatcher::IMessageListener IMLParent; 53 54public: 55 ScriptMsgListener(); 56 57 DECLARE_CONOBJECT(ScriptMsgListener); 58 59 DECLARE_CALLBACK( void, onAdd, () ); 60 DECLARE_CALLBACK( void, onRemove, () ); 61 62 DECLARE_CALLBACK( bool, onMessageReceived, ( const char* queue, const char* event, const char* data ) ); 63 DECLARE_CALLBACK( bool, onMessageObjectReceived, ( const char* queue, Message *msg ) ); 64 65 DECLARE_CALLBACK( void, onAddToQueue, ( const char* queue ) ); 66 DECLARE_CALLBACK( void, onRemoveFromQueue, ( const char* queue ) ); 67 68 /////////////////////////////////////////////////////////////////////// 69 70 virtual bool onAdd(); 71 virtual void onRemove(); 72 73 /////////////////////////////////////////////////////////////////////// 74 75 virtual bool onMessageReceived(StringTableEntry queue, const char* event, const char* data); 76 virtual bool onMessageObjectReceived(StringTableEntry queue, Message *msg); 77 78 virtual void onAddToQueue(StringTableEntry queue); 79 virtual void onRemoveFromQueue(StringTableEntry queue); 80}; 81 82// @} 83 84#endif // _SCRIPTMSGLISTENER_H_ 85