ScriptAsset.h
Engine/source/T3D/assets/ScriptAsset.h
Classes:
class
Public Functions
DefineConsoleType(TypeScriptAssetPtr , ScriptAsset )
Detailed Description
Public Functions
DefineConsoleType(TypeScriptAssetPtr , ScriptAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef SCRIPT_ASSET_H 24#define SCRIPT_ASSET_H 25#pragma once 26 27#ifndef _ASSET_BASE_H_ 28#include "assets/assetBase.h" 29#endif 30 31#ifndef _ASSET_DEFINITION_H_ 32#include "assets/assetDefinition.h" 33#endif 34 35#ifndef _STRINGUNIT_H_ 36#include "string/stringUnit.h" 37#endif 38 39#ifndef _ASSET_FIELD_TYPES_H_ 40#include "assets/assetFieldTypes.h" 41#endif 42 43#ifndef _ASSET_PTR_H_ 44#include "assets/assetPtr.h" 45#endif 46 47//----------------------------------------------------------------------------- 48class ScriptAsset : public AssetBase 49{ 50 typedef AssetBase Parent; 51 52 StringTableEntry mScriptFile; 53 StringTableEntry mScriptPath; 54 bool mIsServerSide; 55 56 Vector<AssetPtr<ScriptAsset>> mScriptAssets; 57 58public: 59 ScriptAsset(); 60 virtual ~ScriptAsset(); 61 62 /// Engine. 63 static void initPersistFields(); 64 virtual void copyTo(SimObject* object); 65 66 /// Declare Console Object. 67 DECLARE_CONOBJECT(ScriptAsset); 68 69 void setScriptFile(const char* pScriptFile); 70 inline StringTableEntry getScriptFile(void) const { return mScriptFile; }; 71 72 inline StringTableEntry getScriptPath(void) const { return mScriptPath; }; 73 74 bool execScript(); 75 76protected: 77 virtual void initializeAsset(void); 78 virtual void onAssetRefresh(void); 79 80 static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<ScriptAsset*>(obj)->setScriptFile(data); return false; } 81 static const char* getScriptFile(void* obj, const char* data) { return static_cast<ScriptAsset*>(obj)->getScriptFile(); } 82}; 83 84DefineConsoleType(TypeScriptAssetPtr, ScriptAsset) 85 86#endif // _ASSET_BASE_H_ 87 88