screenshotGL.cpp
Engine/source/gfx/gl/screenshotGL.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2016 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gfx/gl/screenshotGL.h" 26#include "gfx/gl/gfxGLDevice.h" 27#include "gfx/bitmap/gBitmap.h" 28 29//Note if MSAA is ever enabled this will need fixing 30GBitmap* ScreenShotGL::_captureBackBuffer() 31{ 32 glPixelStorei(GL_PACK_ALIGNMENT, 1); 33 glReadBuffer(GL_BACK); 34 35 Point2I size = GFX->getViewport().extent; 36 U8* pixels = new U8[size.x * size.y * 4]; 37 glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pixels); 38 39 GBitmap* bitmap = new GBitmap(size.x, size.y); 40 41 for (U32 y = 0; y < (U32)size.y; y++) 42 dMemcpy(bitmap->getAddress(0, y), pixels + y * size.x * 3, U32(size.x * 3)); 43 44 delete[] pixels; 45 46 return bitmap; 47} 48 49