sceneTraversalState.cpp
Engine/source/scene/zones/sceneTraversalState.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "scene/zones/sceneTraversalState.h" 26 27#include "scene/sceneManager.h" 28#include "scene/culling/sceneCullingState.h" 29#include "scene/culling/sceneCullingVolume.h" 30#include "scene/zones/sceneZoneSpaceManager.h" 31 32 33//----------------------------------------------------------------------------- 34 35SceneTraversalState::SceneTraversalState( SceneCullingState* cullingState ) 36 : mCullingState( cullingState ), 37 mTraversedArea( 0.f ) 38{ 39 VECTOR_SET_ASSOCIATION( mZoneStack ); 40 VECTOR_SET_ASSOCIATION( mCullingVolumeStack ); 41 42 // Push the polyhedron of the root frustum onto the traversal 43 // stack as the current culling volume. 44 45 pushCullingVolume( cullingState->getRootVolume() ); 46} 47 48//----------------------------------------------------------------------------- 49 50SceneZoneSpace* SceneTraversalState::getZoneFromStack( U32 depth ) 51{ 52 SceneZoneSpaceManager* zoneManager = getCullingState()->getSceneManager()->getZoneManager(); 53 U32 zoneId = getZoneIdFromStack( depth ); 54 55 return zoneManager->getZoneOwner( zoneId ); 56} 57 58//----------------------------------------------------------------------------- 59 60void SceneTraversalState::pushCullingVolume( const SceneCullingVolume& volume ) 61{ 62 mCullingVolumeStack.push_back( volume ); 63} 64 65//----------------------------------------------------------------------------- 66 67void SceneTraversalState::popCullingVolume() 68{ 69 AssertFatal( mCullingVolumeStack.size() > 1, "SceneTraversalState::popCullingVolume - Must not pop root volume" ); 70 mCullingVolumeStack.pop_back(); 71} 72