sceneSpace.h
Engine/source/scene/sceneSpace.h
Classes:
class
Abstract base class for SceneObjects that define subspaces in a scene.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SCENESPACE_H_ 25#define _SCENESPACE_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30 31 32/// Abstract base class for SceneObjects that define subspaces in a scene. 33/// 34/// Use SceneObject::containsPoint to find out whether a given space contains a particular point. 35class SceneSpace : public SceneObject 36{ 37 public: 38 39 typedef SceneObject Parent; 40 41 protected: 42 43 enum 44 { 45 TransformMask = Parent::NextFreeMask << 0, ///< Object transform has changed. 46 NextFreeMask = Parent::NextFreeMask << 1, 47 }; 48 49 /// 50 BaseMatInstance* mEditorRenderMaterial; 51 52 /// 53 virtual BaseMatInstance* _createEditorRenderMaterial(); 54 55 /// Render a visualization of the volume. 56 virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ); 57 58 /// 59 virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 255, 255, 45 ); } 60 virtual ColorI _getDefaultEditorWireframeColor() const { return ColorI::BLACK; } 61 62 public: 63 64 SceneSpace(); 65 ~SceneSpace(); 66 67 // SimObject. 68 virtual bool onAdd(); 69 virtual void onRemove(); 70 71 // SceneObject. 72 virtual void setTransform( const MatrixF &mat ); 73 virtual void prepRenderImage( SceneRenderState* state ); 74 75 // NetObject. 76 virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ); 77 virtual void unpackUpdate( NetConnection* connection, BitStream* stream ); 78 79 // SimObject. 80 virtual void onEditorEnable(); 81 virtual void onEditorDisable(); 82}; 83 84#endif // !_SCENESPACE_H_ 85