sceneRootZone.h
Engine/source/scene/zones/sceneRootZone.h
Classes:
class
Root zone in a scene.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _SCENEROOTZONE_H_ 25#define _SCENEROOTZONE_H_ 26 27#ifndef _SCENESIMPLEZONE_H_ 28#include "scene/zones/sceneSimpleZone.h" 29#endif 30 31 32 33/// Root zone in a scene. 34/// 35/// The root zone is an infinite zone that contains all others zones and 36/// objects in the scene. 37/// 38/// This class is not declared as a ConsoleObject and is not visible 39/// from TorqueScript. SceneRootZone objects are not registered with the 40/// Sim system. 41class SceneRootZone : public SceneSimpleZone 42{ 43 public: 44 45 typedef SceneSimpleZone Parent; 46 47 protected: 48 49 // SceneObject. 50 virtual bool onSceneAdd(); 51 virtual void onSceneRemove(); 52 53 public: 54 55 SceneRootZone(); 56 57 // SimObject. 58 virtual bool onAdd(); 59 virtual void onRemove(); 60 virtual String describeSelf() const; 61 62 // SceneObject. 63 virtual bool containsPoint( const Point3F &point ) const; 64 65 // SceneZoneSpace. 66 virtual U32 getPointZone( const Point3F &p ) const; 67 virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ); 68}; 69 70#endif //_SCENEROOTZONE_H_ 71