Torque3D Documentation / _generateds / sceneRootZone.cpp

sceneRootZone.cpp

Engine/source/scene/zones/sceneRootZone.cpp

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "platform/platform.h"
 25#include "scene/zones/sceneRootZone.h"
 26
 27#include "scene/sceneManager.h"
 28#include "scene/sceneRenderState.h"
 29
 30
 31
 32//RD: for the SceneRootZone, it may be worthwhile to put an optimized path in place that
 33//    does some spatially aware testing of portals rather than just blindly going through
 34//    the list of connected zone managers
 35
 36
 37//-----------------------------------------------------------------------------
 38
 39SceneRootZone::SceneRootZone()
 40{
 41   setGlobalBounds();
 42   resetWorldBox();
 43
 44   // Clear netflags we have inherited.  We don't
 45   // network scene roots.
 46   mNetFlags.clear( Ghostable | ScopeAlways );
 47
 48   // Clear type flags we have inherited.
 49   mTypeMask &= ~<a href="/coding/file/objecttypes_8h/#objecttypes_8h_1ac18d4a11e9446825e48fd474d7529084a38f2a997e7e1d6c416cf1a761979a690">StaticObjectType</a>;
 50}
 51
 52//-----------------------------------------------------------------------------
 53
 54String SceneRootZone::describeSelf() const
 55{
 56   String str = Parent::describeSelf();
 57
 58   str += "|SceneRootZone";
 59   
 60   return str;
 61}
 62
 63//-----------------------------------------------------------------------------
 64
 65bool SceneRootZone::onSceneAdd()
 66{
 67   if( !Parent::onSceneAdd() )
 68      return false;
 69
 70   AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneAdd - SceneRootZone must be first scene object zone manager!" );
 71
 72   return true;
 73}
 74
 75//-----------------------------------------------------------------------------
 76
 77void SceneRootZone::onSceneRemove()
 78{
 79   AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneRemove - SceneRootZone must be first scene object zone manager!");
 80   Parent::onSceneRemove();
 81}
 82
 83//-----------------------------------------------------------------------------
 84
 85bool SceneRootZone::onAdd()
 86{
 87   AssertFatal( false, "SceneRootZone::onAdd - Must not register SceneRootZone!" );
 88   return false;
 89}
 90
 91//-----------------------------------------------------------------------------
 92
 93void SceneRootZone::onRemove()
 94{
 95   AssertFatal( false, "SceneRootZone::onRemove - Must not be called!" );
 96}
 97
 98//-----------------------------------------------------------------------------
 99
100U32 SceneRootZone::getPointZone( const Point3F &p ) const
101{
102   return 0;
103}
104
105//-----------------------------------------------------------------------------
106
107bool SceneRootZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
108{
109   // Everything overlaps the outside zone.
110
111   outZones[ 0 ]  = SceneZoneSpaceManager::RootZoneId;
112   outNumZones = 1;
113
114   return false;
115}
116
117//-----------------------------------------------------------------------------
118
119bool SceneRootZone::containsPoint( const Point3F &point ) const
120{
121   return true;
122}
123