scenePolyhedralZone.cpp
Engine/source/scene/zones/scenePolyhedralZone.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "scene/zones/scenePolyhedralZone.h" 26 27#include "scene/mixin/scenePolyhedralObject.impl.h" 28 29 30//----------------------------------------------------------------------------- 31 32ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron ) 33 : Parent( polyhedron ) 34{ 35} 36 37//----------------------------------------------------------------------------- 38 39bool ScenePolyhedralZone::onAdd() 40{ 41 if( !Parent::onAdd() ) 42 return false; 43 44 // Precompute polyhedron/AABB intersection data, if not 45 // a trivial box polyhedron. 46 47 if( !mIsBox ) 48 { 49 _updateIntersector(); 50 51 // Also need to update OBB. 52 _updateOrientedWorldBox(); 53 } 54 55 return true; 56} 57 58//----------------------------------------------------------------------------- 59 60void ScenePolyhedralZone::setTransform( const MatrixF& mat ) 61{ 62 Parent::setTransform( mat ); 63 64 // Recompute intersection data. 65 66 if( !mIsBox ) 67 _updateIntersector(); 68} 69 70//----------------------------------------------------------------------------- 71 72void ScenePolyhedralZone::_updateOrientedWorldBox() 73{ 74 if( mIsBox ) 75 Parent::_updateOrientedWorldBox(); 76 else 77 mOrientedWorldBox.set( getTransform(), mObjBox.getExtents() * getScale() ); 78} 79 80//----------------------------------------------------------------------------- 81 82bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ) 83{ 84 // If a trivial box, let parent handle this. 85 86 if( mIsBox ) 87 return Parent::getOverlappingZones( aabb, outZones, outNumZones ); 88 89 // Otherwise, use the intersector. 90 91 OverlapTestResult overlap = mIntersector.test( aabb ); 92 93 if( overlap == GeometryOutside ) 94 { 95 outNumZones = 0; 96 return true; 97 } 98 99 outZones[ 0 ] = getZoneRangeStart(); 100 outNumZones = 1; 101 102 return ( overlap != GeometryInside ); 103} 104