scenePersist.h

Engine/source/lighting/common/scenePersist.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _SGSCENEPERSIST_H_
25#define _SGSCENEPERSIST_H_
26
27#ifndef _TVECTOR_H_
28#include "core/util/tVector.h"
29#endif
30
31class Stream;
32
33struct PersistInfo
34{
35   struct PersistChunk
36   {
37      enum {
38         MissionChunkType = 0,
39         InteriorChunkType,
40         TerrainChunkType,
41         AtlasLightMapChunkType
42      };
43
44      U32            mChunkType;
45      U32            mChunkCRC;
46
47      virtual ~PersistChunk() {}
48
49      virtual bool read(Stream &);
50      virtual bool write(Stream &);
51   };
52
53   struct MissionChunk : public PersistChunk
54   {
55      typedef PersistChunk Parent;
56      MissionChunk();
57   };
58
59   ~PersistInfo();
60
61   Vector<PersistChunk*>      mChunks;
62   static U32                 smFileVersion;
63
64   bool read(Stream &);
65   bool write(Stream &);
66};
67
68
69#endif//_SGSCENEPERSIST_H_
70