Torque3D Documentation / _generateds / sceneLightingGlobals.h

sceneLightingGlobals.h

Engine/source/lighting/common/sceneLightingGlobals.h

More...

Detailed Description

Public Variables

const Point3F BoxNormals []
Point3F BoxPnts []
U32 BoxSharedEdgeMask [][6]
U32 BoxVerts [][4]
SceneLighting * gLighting 
F32 gParellelVectorThresh 
F32 gPlaneDistThresh 
F32 gPlaneNormThresh 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24static const Point3F BoxNormals[] =
25{
26   Point3F( 1, 0, 0),
27      Point3F(-1, 0, 0),
28      Point3F( 0, 1, 0),
29      Point3F( 0,-1, 0),
30      Point3F( 0, 0, 1),
31      Point3F( 0, 0,-1)
32};
33
34static U32 BoxVerts[][4] = {
35   {7,6,4,5},     // +x
36   {0,2,3,1},     // -x
37   {7,3,2,6},     // +y
38   {0,1,5,4},     // -y
39   {7,5,1,3},     // +z
40   {0,4,6,2}      // -z
41};
42
43static U32 BoxSharedEdgeMask[][6] = {
44   {0, 0, 1, 4, 8, 2},
45   {0, 0, 2, 8, 4, 1},
46   {8, 2, 0, 0, 1, 4},
47   {4, 1, 0, 0, 2, 8},
48   {1, 4, 8, 2, 0, 0},
49   {2, 8, 4, 1, 0, 0}
50};
51
52static Point3F BoxPnts[] = {
53   Point3F(0,0,0),
54      Point3F(0,0,1),
55      Point3F(0,1,0),
56      Point3F(0,1,1),
57      Point3F(1,0,0),
58      Point3F(1,0,1),
59      Point3F(1,1,0),
60      Point3F(1,1,1)
61};
62
63extern SceneLighting *gLighting;
64extern F32 gParellelVectorThresh;
65extern F32 gPlaneNormThresh;
66extern F32 gPlaneDistThresh;
67
68